new movement
This commit is contained in:
@@ -6,6 +6,15 @@ public class CoinCounter : MonoBehaviour
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{
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public ulong coin = 0; //szedje le db-bol a playerhez a coint
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private DatabaseData dd;
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//get player coin at startup based on username
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private void Awake() {
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dd = FindObjectOfType<DatabaseData>();
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//dd.GetCoinData("Playmaker1210");
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}
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public void AddCoin(ulong number){
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coin += number;
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}
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@@ -12,10 +12,13 @@ public class DatabaseData : MonoBehaviour
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public HighScoreTable hst; //high score table ui
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public string jsondata; //json szoveg
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private CoinCounter coinc;
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private void Awake() {
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hst = FindObjectOfType<HighScoreTable>(); //High Score Table referencia
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htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum
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players = new PlayerList(); //jatekos lista osztaly
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coinc = FindObjectOfType<CoinCounter>();
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}
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private void Start() {
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@@ -37,6 +40,8 @@ public class DatabaseData : MonoBehaviour
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public void PostNewScoreData() => StartCoroutine(IPostNewScoreData());
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public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData());
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public void GetCoinData(string username) => StartCoroutine(IGetPlayerCoins(username));
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private IEnumerator IGetPlayerData() {
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input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg
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@@ -66,6 +71,30 @@ public class DatabaseData : MonoBehaviour
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}
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private IEnumerator IGetCurretPlayer(int userid){
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string uri = "http://localhost:3000/currentplayer";
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var uwr = new UnityWebRequest(uri, "POST");
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byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa
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uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); //felkuldi a palya id-t
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uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
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uwr.SetRequestHeader("Content-Type", "application/json");
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yield return uwr.SendWebRequest();
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if (uwr.isNetworkError) {
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Debug.Log(uwr.error);
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} else {
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jsondata = uwr.downloadHandler.text; //json szoveg eltarolasa
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Debug.Log("current player json: " + jsondata);
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jsonParser(jsondata); //json adat atalakitasa
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foreach(var p in players.player) {
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p.ConvertDate(); //datum eltarolasa es atalakitasa datum tipussa
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Debug.Log("p_id: " + p.player_id + " username: " + p.player_name + " join date: " + p.joindate.printDate() + "\n");
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}
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}
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}
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private IEnumerator IGetHighScoreData(int palya_id){
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string uri = "http://localhost:3000/toplist";
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@@ -104,7 +133,7 @@ public class DatabaseData : MonoBehaviour
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Debug.Log(uwr.error);
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} else {
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Debug.Log(uwr.downloadHandler.text);
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coinc.coin = ulong.Parse(uwr.downloadHandler.text);
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerController : MonoBehaviour
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{
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@@ -16,49 +17,78 @@ public class PlayerController : MonoBehaviour
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private Vector2 startTouchPosition; //erintes kezdo pozicio
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private Vector2 endTouchPosition; //erintes vegpozicio
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public ControllType activeControllType;
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public Button leftButton;
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public Button jumpButton;
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public Button rightButton;
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public enum ControllType
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{
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Swipe,
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Button
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}
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private void Awake() {
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cc = FindObjectOfType<CameraController>(); //kamera vezerlo referencia
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activeControllType = ControllType.Button;
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}
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public void setControllType(ControllType controlltype){
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activeControllType = controlltype;
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}
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private void Update(){
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//jumping
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if(Input.touchCount > 0){
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Touch touch = Input.GetTouch(0); //elso erintes lekerese
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if(activeControllType == ControllType.Swipe){
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leftButton.gameObject.SetActive(false);
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jumpButton.gameObject.SetActive(false);
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rightButton.gameObject.SetActive(false);
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if(touch.phase == TouchPhase.Began){ //ha az erintes elkezdotott
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isTapped = true;
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timeSinceLastTap = Time.time;
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}
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//jumping
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if(Input.touchCount > 0){
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Touch touch = Input.GetTouch(0); //elso erintes lekerese
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if(touch.phase == TouchPhase.Ended){ //ha az erintes befejezodott
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isTapped = false;
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timeSinceLastTap = 0f;
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}
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if(touch.phase == TouchPhase.Began){ //ha az erintes elkezdotott
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isTapped = true;
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timeSinceLastTap = Time.time;
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}
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if(isTapped && rb.transform.position.y <= 0.16f){
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if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
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Debug.Log("Long tapped");
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rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
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if(touch.phase == TouchPhase.Ended){ //ha az erintes befejezodott
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isTapped = false;
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timeSinceLastTap = 0f;
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}
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if(isTapped && rb.transform.position.y <= 0.16f){
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if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
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Debug.Log("Long tapped");
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jump();
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isTapped = false;
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}
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}
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}
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}
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//new character controller with swipe lane changing
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){ //elso erintes elkezdodott
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startTouchPosition = Input.GetTouch(0).position;
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}
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){ //elso erintes befejezodott
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endTouchPosition = Input.GetTouch(0).position;
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if(endTouchPosition.x < startTouchPosition.x){ //balra huzott
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//left
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goLeft();
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}else if(endTouchPosition.x > startTouchPosition.x){ //jobbra huzott
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//right
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goRight();
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//new character controller with swipe lane changing
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){ //elso erintes elkezdodott
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startTouchPosition = Input.GetTouch(0).position;
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}
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){ //elso erintes befejezodott
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endTouchPosition = Input.GetTouch(0).position;
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if(endTouchPosition.x < startTouchPosition.x){ //balra huzott
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//left
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goLeft();
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}else if(endTouchPosition.x > startTouchPosition.x){ //jobbra huzott
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//right
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goRight();
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}
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}
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}else if(activeControllType == ControllType.Button){
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jumpforce = 2;
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leftButton.onClick.AddListener(goRight);
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jumpButton.onClick.AddListener(jump);
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rightButton.onClick.AddListener(goLeft);
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}
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}
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@@ -73,4 +103,8 @@ public class PlayerController : MonoBehaviour
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cc.xPostion = 3; //kamera xPozicioja
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rb.transform.position = new Vector3(rb.transform.position.x - sideMovement, rb.transform.position.y, rb.transform.position.z);
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}
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private void jump(){
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rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
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}
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}
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21
Assets/Scripts/SetButtonSize.cs
Normal file
21
Assets/Scripts/SetButtonSize.cs
Normal file
@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SetButtonSize : MonoBehaviour
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{
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public Canvas canvas;
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public Button leftButton;
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public Button jumpButton;
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public Button rightButton;
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private Vector2 canvasSize;
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private void Awake() {
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canvasSize = new Vector2(canvas.GetComponent<RectTransform>().rect.width, canvas.GetComponent<RectTransform>().rect.height);
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///leftButton
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}
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}
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11
Assets/Scripts/SetButtonSize.cs.meta
Normal file
11
Assets/Scripts/SetButtonSize.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e84dc5ac17504204da8ccd1fb2c9bbfe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using System.Threading;
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using UnityEditor;
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public class fps : MonoBehaviour
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{
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@@ -13,10 +13,12 @@ public class fps : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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#if UNITY_EDITOR
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if (Time.unscaledTime > _timer) {
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int fps = (int)(1f / Time.unscaledDeltaTime);
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fpsText.text = "FPS: " + fps;
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_timer = Time.unscaledTime + _hudRefreshRate;
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}
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#endif
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}
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}
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