player movement kesz
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@@ -7,14 +7,18 @@ public class CameraController : MonoBehaviour
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public GameObject player;
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public Camera camera;
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private Vector3 offset;
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public float xPostion = 0;
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void Start(){
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offset.x = xPostion;
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offset.y = camera.transform.position.y - player.transform.position.y;
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offset.z = camera.transform.position.z - player.transform.position.z;
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void Start()
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{
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offset = camera.transform.position - player.transform.position;
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}
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void LateUpdate()
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{
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camera.transform.position = player.transform.position + offset;
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if(player.transform.position.x != 3 || player.transform.position.x != -3)
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camera.transform.position = player.transform.position + offset;
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}
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}
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}
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