player movement kesz
This commit is contained in:
@@ -191,6 +191,7 @@ GameObject:
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@@ -7,14 +7,18 @@ public class CameraController : MonoBehaviour
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public GameObject player;
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public GameObject player;
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public Camera camera;
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public Camera camera;
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private Vector3 offset;
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private Vector3 offset;
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public float xPostion = 0;
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void Start(){
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offset.x = xPostion;
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offset.y = camera.transform.position.y - player.transform.position.y;
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offset.z = camera.transform.position.z - player.transform.position.z;
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void Start()
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{
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offset = camera.transform.position - player.transform.position;
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}
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}
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void LateUpdate()
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void LateUpdate()
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{
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{
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camera.transform.position = player.transform.position + offset;
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if(player.transform.position.x != 3 || player.transform.position.x != -3)
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camera.transform.position = player.transform.position + offset;
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}
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}
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}
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}
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@@ -5,8 +5,10 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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public class PlayerController : MonoBehaviour
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{
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{
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public Rigidbody rb;
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public Rigidbody rb;
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private CameraController cc;
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//public float moveSpeed = 5f;
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//public float moveSpeed = 5f;
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public float jumpforce = 5f;
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public float jumpforce = 5f;
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public float sideMovement = 3f;
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private Vector3 direction;
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private Vector3 direction;
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private float horizontal, vertical, isJumping;
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private float horizontal, vertical, isJumping;
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private bool isOnGround;
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private bool isOnGround;
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@@ -16,26 +18,16 @@ public class PlayerController : MonoBehaviour
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private Vector2 endTouchPosition;
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private Vector2 endTouchPosition;
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private void Awake() {
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private void Awake() {
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rb = GetComponent<Rigidbody>();
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cc = FindObjectOfType<CameraController>();
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}
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}
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void Update()
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void Update(){
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{
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/*horizontal = Input.GetAxis("Horizontal");
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vertical = Input.GetAxis("Vertical");
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isJumping = Input.GetAxis("Jump");*/
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//jumping
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//jumping
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/*if (isJumping > 0 && isOnGround) {
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/*if (isJumping > 0 && isOnGround) {
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rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
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rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
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isOnGround = false;
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isOnGround = false;
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}*/
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}*/
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/*direction = new Vector3(horizontal, 0,vertical);
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rb.AddForce(direction * moveSpeed * Time.deltaTime);*/
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//new character controller with swipe lane changing
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//new character controller with swipe lane changing
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
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startTouchPosition = Input.GetTouch(0).position;
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startTouchPosition = Input.GetTouch(0).position;
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@@ -61,10 +53,14 @@ public class PlayerController : MonoBehaviour
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}
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}
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private void goLeft(){
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private void goLeft(){
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rb.transform.position = new Vector3(rb.transform.position.x + 5, rb.transform.position.y, rb.transform.position.z);
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if(rb.transform.position.x == 3) return; //ne tudjon kimenni a savbol
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cc.xPostion = -3;
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rb.transform.position = new Vector3(rb.transform.position.x + sideMovement, rb.transform.position.y, rb.transform.position.z);
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}
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}
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private void goRight(){
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private void goRight(){
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rb.transform.position = new Vector3(rb.transform.position.x - 5, rb.transform.position.y, rb.transform.position.z);
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if(rb.transform.position.x == -3) return; //ne tudjon kimenni a savbol
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cc.xPostion = 3;
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rb.transform.position = new Vector3(rb.transform.position.x - sideMovement, rb.transform.position.y, rb.transform.position.z);
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}
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}
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}
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Reference in New Issue
Block a user