update
This commit is contained in:
8
Assets/Resources/Prefabs/World Objects.meta
Normal file
8
Assets/Resources/Prefabs/World Objects.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45f19baf5179cf745ba619186f664b9e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Resources/Prefabs/World Objects/World1.meta
Normal file
8
Assets/Resources/Prefabs/World Objects/World1.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fd43fea6e592be348af51e93185cf90
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
4317
Assets/Resources/Prefabs/World Objects/World1/haz1.prefab
Normal file
4317
Assets/Resources/Prefabs/World Objects/World1/haz1.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 801674bb4f54353d3966591ac2876a92
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2441
Assets/Resources/Prefabs/World Objects/World1/haz2.prefab
Normal file
2441
Assets/Resources/Prefabs/World Objects/World1/haz2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8500f6075c56d47809b2a1e2dfb10d39
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -38,7 +38,7 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.5615895, g: 0.72180885, b: 0.81785697, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.56158954, g: 0.7218083, b: 0.8178571, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
@@ -3276,6 +3276,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
loadFrom: []
|
||||
sideObjects: []
|
||||
sideObjectsSpawned: []
|
||||
materials:
|
||||
- {fileID: 2100000, guid: 97cabee3711df3b4b944878d6d30edda, type: 2}
|
||||
- {fileID: 2100000, guid: 197ee10712c66054cb2f88781c8d94f4, type: 2}
|
||||
@@ -12409,6 +12410,10 @@ PrefabInstance:
|
||||
propertyPath: m_TagString
|
||||
value: Floor
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7191957008091885843, guid: d73ae45b499e5f74ba3e0d287b87893c, type: 3}
|
||||
propertyPath: m_Materials.Array.data[0]
|
||||
value:
|
||||
objectReference: {fileID: 2100000, guid: 97cabee3711df3b4b944878d6d30edda, type: 2}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: d73ae45b499e5f74ba3e0d287b87893c, type: 3}
|
||||
--- !u!1 &5948498191493442793
|
||||
|
||||
@@ -7,9 +7,11 @@ public class GroundController : MonoBehaviour
|
||||
private GameObject[] ground;
|
||||
public GameObject[] loadFrom;
|
||||
public GameObject[] sideObjects;
|
||||
public GameObject[] sideObjectsSpawned;
|
||||
public Material[] materials;
|
||||
public int materialIndex = 0;
|
||||
public float groundMoveSpeed = 10f;
|
||||
private Vector3 lastSideObjectPos = new Vector3(0,0,0);
|
||||
|
||||
//private CollectibleSpawner cs;
|
||||
|
||||
@@ -18,7 +20,7 @@ public class GroundController : MonoBehaviour
|
||||
|
||||
//Loading modules
|
||||
loadFrom = LoadPrefabs("Prefabs/Modulok");
|
||||
sideObjects = LoadPrefabs("Models/World Objects/World 1");
|
||||
sideObjects = LoadPrefabs("Prefabs/World Objects/World 1");
|
||||
Debug.Log("loadFrom length: " + loadFrom.Length);
|
||||
Debug.Log("sideObjects Length: " + sideObjects.Length);
|
||||
|
||||
@@ -42,6 +44,7 @@ public class GroundController : MonoBehaviour
|
||||
//uj ground letrehozas
|
||||
if(ground[ground.Length-1].transform.position.z <= 120){
|
||||
CreateNewGround();
|
||||
CreateNewSideObjects();
|
||||
|
||||
ground = GameObject.FindGameObjectsWithTag("Ground");
|
||||
|
||||
@@ -79,6 +82,12 @@ public class GroundController : MonoBehaviour
|
||||
return arr;
|
||||
}
|
||||
|
||||
private void CreateNewSideObjects(){
|
||||
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
||||
|
||||
Instantiate(sideObjects[random], lastSideObjectPos + new Vector3(0,0,20), ground[0].transform.rotation);
|
||||
}
|
||||
|
||||
public void changeMaterialIndex(){
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user