ground material change
This commit is contained in:
80
Assets/Resources/Materials/Black.mat
Normal file
80
Assets/Resources/Materials/Black.mat
Normal file
@@ -0,0 +1,80 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Black
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.239
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
8
Assets/Resources/Materials/Black.mat.meta
Normal file
8
Assets/Resources/Materials/Black.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cec427bc0abfad54ca8fe959fd2360cf
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3276,6 +3276,12 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
loadFrom: []
|
||||
sideObjects: []
|
||||
materials:
|
||||
- {fileID: 2100000, guid: 97cabee3711df3b4b944878d6d30edda, type: 2}
|
||||
- {fileID: 2100000, guid: 197ee10712c66054cb2f88781c8d94f4, type: 2}
|
||||
- {fileID: 2100000, guid: 1afa0118e3d81e54598c9479c5e31eb9, type: 2}
|
||||
- {fileID: 2100000, guid: cec427bc0abfad54ca8fe959fd2360cf, type: 2}
|
||||
materialIndex: 0
|
||||
groundMoveSpeed: 10
|
||||
--- !u!4 &1201779183
|
||||
Transform:
|
||||
@@ -4777,8 +4783,8 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1895677325}
|
||||
m_LocalRotation: {x: 0.045581307, y: -0.70516795, z: 0.045520626, w: 0.7061079}
|
||||
m_LocalPosition: {x: 2.546471, y: 2.9687777, z: -22.464832}
|
||||
m_LocalRotation: {x: 0.0010953943, y: 0.9979507, z: -0.06145683, w: 0.017787272}
|
||||
m_LocalPosition: {x: -0.15911984, y: 2.9687777, z: -12.856641}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
||||
@@ -7,6 +7,8 @@ public class GroundController : MonoBehaviour
|
||||
private GameObject[] ground;
|
||||
public GameObject[] loadFrom;
|
||||
public GameObject[] sideObjects;
|
||||
public Material[] materials;
|
||||
public int materialIndex = 0;
|
||||
public float groundMoveSpeed = 10f;
|
||||
|
||||
//private CollectibleSpawner cs;
|
||||
@@ -40,6 +42,25 @@ public class GroundController : MonoBehaviour
|
||||
//uj ground letrehozas
|
||||
if(ground[ground.Length-1].transform.position.z <= 120){
|
||||
CreateNewGround();
|
||||
|
||||
ground = GameObject.FindGameObjectsWithTag("Ground");
|
||||
|
||||
for(int i = 0; i < ground.Length; i++){
|
||||
/*foreach (GameObject child in ground[i].transform){
|
||||
if (child.name == "Lane1" || child.name == "Lane2" || child.name == "Lane3"){
|
||||
Debug.Log(child.name + " " + transform.gameObject.name);
|
||||
}
|
||||
}*/
|
||||
Transform[] lanes = new Transform[3];
|
||||
lanes[0] = ground[i].transform.Find("Lane1");
|
||||
lanes[1] = ground[i].transform.Find("Lane2");
|
||||
lanes[2] = ground[i].transform.Find("Lane3");
|
||||
|
||||
foreach(var item in lanes){
|
||||
item.GetComponent<MeshRenderer>().material = materials[materialIndex];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//ellenorzi hogy torolheto e az object || mar nem szukseges mert van egy trigger box
|
||||
@@ -58,6 +79,10 @@ public class GroundController : MonoBehaviour
|
||||
return arr;
|
||||
}
|
||||
|
||||
public void changeMaterialIndex(){
|
||||
|
||||
}
|
||||
|
||||
private bool CheckGroundToDestroy(GameObject toCheck){
|
||||
//z = -80 -nal lehet torolni
|
||||
if(toCheck.transform.position.z <= -80){
|
||||
@@ -83,7 +108,7 @@ public class GroundController : MonoBehaviour
|
||||
|
||||
private void CreateNewGround(){
|
||||
int random = UnityEngine.Random.Range(0, loadFrom.Length);
|
||||
//egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
|
||||
//egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modul hossza
|
||||
Instantiate(loadFrom[random], new Vector3(0,0, ground[ground.Length-1].transform.position.z + 40), ground[ground.Length-1].transform.rotation);
|
||||
}
|
||||
}
|
||||
@@ -119,7 +119,9 @@ public class PlayerController : MonoBehaviour
|
||||
}
|
||||
|
||||
public void jump(){
|
||||
if(rb.transform.position.y <= 0.16f)
|
||||
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
||||
|
||||
Debug.Log("jumped");
|
||||
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user