Setting UI
Létrehozva
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@@ -21,6 +21,9 @@ public class jatekmanager : MonoBehaviour
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public GameObject homeGomb;
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public GameObject homeGomb;
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public GameObject settingsGomb;
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public GameObject settingsGomb;
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public GameObject shopGomb;
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public GameObject shopGomb;
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public GameObject volumeSlide;
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public GameObject musicSlide;
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public GameObject sfxSlide;
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public GameObject goLeftButton;
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public GameObject goLeftButton;
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public GameObject jumpButton;
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public GameObject jumpButton;
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@@ -117,6 +120,9 @@ public class jatekmanager : MonoBehaviour
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scoreText.gameObject.SetActive(false);
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scoreText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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garazs.SetActive(true);
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garazs.SetActive(true);
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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}
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}
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IEnumerator TimerHome()
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IEnumerator TimerHome()
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@@ -130,6 +136,9 @@ public class jatekmanager : MonoBehaviour
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{
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{
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UpdateGameState(GameState.Settings);
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UpdateGameState(GameState.Settings);
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playGomb.SetActive(false);
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playGomb.SetActive(false);
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volumeSlide.SetActive(true);
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musicSlide.SetActive(true);
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sfxSlide.SetActive(true);
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}
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}
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private async void HandleSettings()
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private async void HandleSettings()
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@@ -141,6 +150,9 @@ public class jatekmanager : MonoBehaviour
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scoreText.gameObject.SetActive(false);
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scoreText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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playGomb.SetActive(false);
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playGomb.SetActive(false);
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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}
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}
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public void ChangeToShop()
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public void ChangeToShop()
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@@ -157,6 +169,9 @@ public class jatekmanager : MonoBehaviour
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goRightButton.SetActive(false);
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goRightButton.SetActive(false);
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scoreText.gameObject.SetActive(false);
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scoreText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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}
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}
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public void ChangeToGame()
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public void ChangeToGame()
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@@ -166,6 +181,9 @@ public class jatekmanager : MonoBehaviour
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shopGomb.SetActive(false);
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shopGomb.SetActive(false);
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playGomb.SetActive(false);
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playGomb.SetActive(false);
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UpdateGameState(GameState.Game);
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UpdateGameState(GameState.Game);
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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}
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}
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