This commit is contained in:
2023-03-14 16:45:09 +01:00
parent 8dc0ae98fb
commit 58cd788642
10 changed files with 603 additions and 85 deletions

View File

@@ -13,6 +13,7 @@ public class GroundController : MonoBehaviour
private void Awake() {
//cs = FindObjectOfType<CollectibleSpawner>();
//Loading modules
loadFrom = LoadPrefabs("Prefabs/Modulok");
sideObjects = LoadPrefabs("Models/World Objects/World 1");
@@ -37,11 +38,11 @@ public class GroundController : MonoBehaviour
}
//uj ground letrehozas
if(ground[ground.Length-1].transform.position.z <= 80){
if(ground[ground.Length-1].transform.position.z <= 120){
CreateNewGround();
}
//ellenorzi hogy torolheto e az object
//ellenorzi hogy torolheto e az object || mar nem szukseges mert van egy trigger box
/*foreach (var item in ground){
if(CheckGroundToDestroy(item)){
Destroy(item);
@@ -82,7 +83,7 @@ public class GroundController : MonoBehaviour
private void CreateNewGround(){
int random = UnityEngine.Random.Range(0, loadFrom.Length);
//ketto modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
//egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
Instantiate(loadFrom[random], new Vector3(0,0, ground[ground.Length-1].transform.position.z + 40), ground[ground.Length-1].transform.rotation);
}
}