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@@ -13,6 +13,7 @@ public class GroundController : MonoBehaviour
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private void Awake() {
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//cs = FindObjectOfType<CollectibleSpawner>();
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//Loading modules
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loadFrom = LoadPrefabs("Prefabs/Modulok");
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sideObjects = LoadPrefabs("Models/World Objects/World 1");
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@@ -37,11 +38,11 @@ public class GroundController : MonoBehaviour
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}
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//uj ground letrehozas
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if(ground[ground.Length-1].transform.position.z <= 80){
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if(ground[ground.Length-1].transform.position.z <= 120){
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CreateNewGround();
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}
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//ellenorzi hogy torolheto e az object
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//ellenorzi hogy torolheto e az object || mar nem szukseges mert van egy trigger box
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/*foreach (var item in ground){
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if(CheckGroundToDestroy(item)){
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Destroy(item);
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@@ -82,7 +83,7 @@ public class GroundController : MonoBehaviour
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private void CreateNewGround(){
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int random = UnityEngine.Random.Range(0, loadFrom.Length);
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//ketto modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
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//egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
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Instantiate(loadFrom[random], new Vector3(0,0, ground[ground.Length-1].transform.position.z + 40), ground[ground.Length-1].transform.rotation);
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}
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}
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