From 62354dc7b9de7d53200f1f6f4fe9898b6bbb7072 Mon Sep 17 00:00:00 2001 From: bance <90307762+bance23@users.noreply.github.com> Date: Sat, 13 May 2023 15:09:38 +0200 Subject: [PATCH] Squashed commit of the following: commit 1e4ffae4f6e8248bd8f7009ea77ddcfc26b4c544 Author: bance <90307762+bance23@users.noreply.github.com> Date: Sat May 13 14:23:47 2023 +0200 proba athozas veszelyes commit 0297a2cb7809a926d33b4130e5d162258062c80f Merge: 604088e 31b9214 Author: bance <90307762+bance23@users.noreply.github.com> Date: Sat May 13 14:09:48 2023 +0200 Merge branch 'master' of https://github.com/playmaker1210/PuzzleColorBall commit 31b9214f35b0e9712a3a5f736dde77d395997408 Merge: 184d2e8 89976bb Author: Playmaker1210 Date: Mon May 8 14:42:34 2023 +0200 Merge https://github.com/playmaker1210/PuzzleColorBall commit 184d2e84da723ca4322a448b97ddfc064f5392e8 Author: Playmaker1210 Date: Mon May 8 14:41:59 2023 +0200 server mukodik commit 89976bbcf81fbdd64858039ddc1d54378f60dfaa Author: playmaker1210 <75033623+playmaker1210@users.noreply.github.com> Date: Fri May 5 12:49:28 2023 +0200 Update README.md commit 250cc0ffeed288609f571c135065fad19f8ccdeb Author: playmaker1210 <75033623+playmaker1210@users.noreply.github.com> Date: Fri May 5 12:49:01 2023 +0200 Create README.md commit 2f0ae77e35dc430bb5f0419904c1ccd438b2277a Author: playmaker1210 Date: Thu May 4 12:56:56 2023 +0200 update commit b94c80b2934c11b3ea832560a7d4faadda75fe57 Author: Playmaker1210 Date: Tue May 2 13:46:38 2023 +0200 coin db working commit 25d792e0fd0f7c68f16d1d164c4f3aa8c3e86756 Author: playmaker1210 Date: Sat Apr 29 17:07:23 2023 +0200 update --- .../AdaptivePerformanceGeneralSettings.asset | 46 - 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public ulong coin = ulong.MaxValue; //szedje le db-bol a playerhez a coint + public ulong coin; //szedje le db-bol a playerhez a coint public TMP_Text coinCounterUI; private string path; private StreamWriter writer; private StreamReader reader; private DatabaseData db; + private UsernameHandler usernameHandler; private void Awake() { db = FindObjectOfType(); + usernameHandler = FindObjectOfType(); + + /*path = Application.persistentDataPath + "/coins.txt"; if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre @@ -37,6 +41,10 @@ public class CoinCounter : MonoBehaviour coinCounterUI.text = "Coins: " + coin.ToString();*/ } + public void SetCoin(ulong number){ + coin = number; + coinCounterUI.text = "Coins: " + coin.ToString(); + } public void AddCoin(ulong number){ coin += number; @@ -49,7 +57,7 @@ public class CoinCounter : MonoBehaviour public void RemoveCoin(ulong number){ coin -= number; - //coinCounterUI.text = "Coins: " + coin.ToString(); + coinCounterUI.text = "Coins: " + coin.ToString(); /*writer = new StreamWriter(path, false, Encoding.Default); writer.Write(coin); diff --git a/Assets/Scripts/ColorManager.cs b/Assets/Scripts/ColorManager.cs deleted file mode 100644 index 29f3f4f..0000000 --- a/Assets/Scripts/ColorManager.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; - -public enum Colors { - None = -1, - Grey, - Red, - Blue, - Green, - Yellow, - Rainbow -}; - -public class ColorManager : MonoBehaviour -{ - public Material[] colorMaterials = new Material[Enum.GetNames(typeof(Colors)).Length]; - - public void WashColor(GameObject washed) { - SetColor(Colors.Grey, washed); - } - - public void SetColor(Colors color, GameObject toPaint, Collision collision = null) { - if(color == Colors.None) { - if (collision.transform.CompareTag("ColorChanger")) { - toPaint.GetComponent().material.color = collision.transform.GetComponent().material.color; - } - } else { - toPaint.GetComponent().material.color = colorMaterials[(int)color].color; - } - - } - - public void CheckGroundColor(GameObject collided) { - if (transform.GetComponent().material.color != collided.transform.GetComponent().material.color) { - Debug.Log("The colors are not the same! GroundColor: " + collided.transform.GetComponent().material.color + " PlayerColor: " - + transform.GetComponent().material.color); - } - } - - private void OnCollisionEnter(Collision collision) { - if (collision.collider.CompareTag("Water")) { - WashColor(collision.gameObject); - } else if (collision.collider.CompareTag("Ground")) { - CheckGroundColor(collision.gameObject); - } else if (collision.collider.CompareTag("ColorChanger")) { - SetColor(Colors.None, transform.gameObject, collision); - } - } -} diff --git a/Assets/Scripts/GroundController.cs b/Assets/Scripts/GroundController.cs index f012d0c..5e5008b 100644 --- a/Assets/Scripts/GroundController.cs +++ b/Assets/Scripts/GroundController.cs @@ -7,9 +7,11 @@ public class GroundController : MonoBehaviour private GameObject[] ground; public GameObject[] loadFrom; public GameObject[] sideObjects; + public GameObject[] sideObjectsSpawned; public Material[] materials; public int materialIndex = 0; public float groundMoveSpeed = 10f; + private Vector3 lastSideObjectPos = new Vector3(0,0,0); //private CollectibleSpawner cs; @@ -18,7 +20,7 @@ public class GroundController : MonoBehaviour //Loading modules loadFrom = LoadPrefabs("Prefabs/Modulok"); - sideObjects = LoadPrefabs("Models/World Objects/World 1"); + sideObjects = LoadPrefabs("Prefabs/WorldObjects/World1/"); Debug.Log("loadFrom length: " + loadFrom.Length); Debug.Log("sideObjects Length: " + sideObjects.Length); @@ -33,15 +35,27 @@ public class GroundController : MonoBehaviour private void Update() { ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket - OrderGroundArrayByZ(); //rendezzuk z szerint hogy sorba legyenek + sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject"); + + OrderArrayByZ(ground); //rendezzuk z szerint a talajt + OrderArrayByZ(sideObjectsSpawned); + + if(sideObjectsSpawned.Length > 0){ + lastSideObjectPos = sideObjectsSpawned[sideObjectsSpawned.Length-1].transform.position; + } for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime); - } + } + + for(int i = 0; i < sideObjectsSpawned.Length; i++){ + sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime); + } //uj ground letrehozas if(ground[ground.Length-1].transform.position.z <= 120){ CreateNewGround(); + CreateNewSideObjects(false); ground = GameObject.FindGameObjectsWithTag("Ground"); @@ -79,6 +93,23 @@ public class GroundController : MonoBehaviour return arr; } + private void CreateNewSideObjects(bool isLeftSide){ + int random = UnityEngine.Random.Range(0, sideObjects.Length); + + GameObject inst = sideObjects[random]; + Vector3 pos = new Vector3(0,0,0); + + if(inst.name == "haz1" && !isLeftSide){ + pos = new Vector3(4,0,0); //check pos in editor TODO!! + }else if(inst.name == "haz2"){ + pos = new Vector3(9,0,0); + } + + if(isLeftSide) pos.x = -pos.x; + + Instantiate(inst, lastSideObjectPos + pos, ground[0].transform.rotation); + } + public void changeMaterialIndex(){ int materialteszt; @@ -113,14 +144,14 @@ public class GroundController : MonoBehaviour return false; //nem torolheto } - private void OrderGroundArrayByZ(){ + private void OrderArrayByZ(GameObject[] array){ GameObject csere; - for (int i = 0; i < ground.Length; i++){ + for (int i = 0; i < array.Length; i++){ for(int j = 0; j < i; j++){ - if(ground[j].transform.position.z > ground[j+1].transform.position.z){ - csere = ground[j]; - ground[j] = ground[j+1]; - ground[j+1] = csere; + if(array[j].transform.position.z > array[j+1].transform.position.z){ + csere = array[j]; + array[j] = array[j+1]; + array[j+1] = csere; } } } diff --git a/Assets/Scripts/IsGrounded.cs b/Assets/Scripts/IsGrounded.cs new file mode 100644 index 0000000..712b36c --- /dev/null +++ b/Assets/Scripts/IsGrounded.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class IsGrounded : MonoBehaviour +{ + public bool isGrounded = true; + + private void OnCollisionEnter(Collision other) { + //Debug.Log("pc "+other.gameObject.name+""); + isGrounded = true; + } +} diff --git a/Assets/Scripts/ColorManager.cs.meta b/Assets/Scripts/IsGrounded.cs.meta similarity index 83% rename from Assets/Scripts/ColorManager.cs.meta rename to Assets/Scripts/IsGrounded.cs.meta index 27ff4ca..5a9d213 100644 --- a/Assets/Scripts/ColorManager.cs.meta +++ b/Assets/Scripts/IsGrounded.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ab4fe611c9713254e9fcc6e0de77f87f +guid: 434812251bf6e1f44a54fa63754df2af MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Network/DatabaseData.cs b/Assets/Scripts/Network/DatabaseData.cs index 65c75a0..a029454 100644 --- a/Assets/Scripts/Network/DatabaseData.cs +++ b/Assets/Scripts/Network/DatabaseData.cs @@ -21,17 +21,38 @@ public class DatabaseData : MonoBehaviour public ulong coins = 0; + + private bool forceLocalUrl = true; + private const int PORT = 24002; + + #if UNITY_EDITOR || UNITY_EDITOR_64 + private string url = "localhost:" + PORT.ToString(); + #else + private string url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString(); + #endif + private void Awake() { hst = FindObjectOfType(); //High Score Table referencia - htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum - + htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum coinc = FindObjectOfType(); + //writer = new StreamWriter(Application.persistentDataPath + "/coins.txt", false, Encoding.Default); + + /*if((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.LinuxEditor || Application.platform == RuntimePlatform.OSXEditor) && forceLocalUrl){ + //ha az editorba van + url = "http://localhost:" + PORT.ToString(); + }else if(!forceLocalUrl){ + url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString(); + }else{ + url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString(); + }*/ + + url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString(); + Debug.Log("url: " + url); } private void Start() { - GetHighScoreData(); - //StartCoroutine(GetCoinData(1)); + GetHighScoreData(); //highscore scenehez } public void jsonParser(string jsondata) { //beerkezo json adat eltarolasa @@ -44,6 +65,7 @@ public class DatabaseData : MonoBehaviour } public void ParserCoin(string jsondata){ + //Debug.Log("JsonDataCoin:" + jsondata + ""); string data = ""; for (int i = 0; i < jsondata.Length; i++) { @@ -51,8 +73,10 @@ public class DatabaseData : MonoBehaviour data += jsondata[i]; //kiszedi a szamokat a stringbol } } - Debug.Log(data); + Debug.Log("data coin: " + data); coins = ulong.Parse(data); + Debug.Log("db coins: " + coins + ""); + coinc.SetCoin(coins); } //fuggvenyek amik meghivjak a rutint @@ -62,14 +86,19 @@ public class DatabaseData : MonoBehaviour public void PostNewScoreData(int playerid, ulong score, string time) => StartCoroutine(IPostNewScoreData(playerid, score, time)); public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData()); + public void GetCoinDataCall(int userid) => StartCoroutine(GetCoinData(userid)); + public void PostNewCoinData(ulong coins, int userid) => StartCoroutine(IPostNewCoinData(coins, userid)); + public ulong GetCoins(int userid){ StartCoroutine(GetCoinData(userid)); + Debug.Log(" Return coin: " + coins + ""); + return coins; } private IEnumerator GetCoinData(int userid){ - string uri = "http://localhost:3000/coinget"; + string uri = url + "/coinget"; var uwr = new UnityWebRequest(uri, "GET"); byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); @@ -92,7 +121,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IGetPlayerData() { //input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg - string uri = "http://localhost:3000/player"; //backend vegpont linkje + string uri = url + "/player"; //backend vegpont linkje using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni @@ -120,7 +149,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IGetCurretPlayer(int userid){ - string uri = "http://localhost:3000/currentplayer"; + string uri = url + "/currentplayer"; var uwr = new UnityWebRequest(uri, "POST"); byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa @@ -144,7 +173,7 @@ public class DatabaseData : MonoBehaviour } private IEnumerator IGetHighScoreData(){ - string uri = "http://localhost:3000/toplist"; + string uri = url + "/toplist"; var uwr = new UnityWebRequest(uri, "GET"); //byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa @@ -167,7 +196,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IGetHighScoreDataNew(){ - string uri = "http://localhost:3000/toplist"; + string uri = url + "/toplist"; var uwr = new UnityWebRequest(uri, "GET"); uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); @@ -188,7 +217,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IGetPlayerCoins(string username){ - string uri = "http://localhost:3000/coinget"; + string uri = url + "/coinget"; var uwr = new UnityWebRequest(uri, "POST"); byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+username+"}"); //palya id megadasa @@ -211,7 +240,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IPostNewPlayerData() { //input.text = "loading..."; - string uri = "http://localhost:3000/newplayer"; + string uri = url + "/newplayer"; var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json @@ -232,7 +261,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IPostNewScoreData(int playerid, ulong score, string time) { //input.text = "loading..."; - string uri = "http://localhost:3000/newscore"; + string uri = url + "/newscore"; //felhasznalonevet ki kell irni fajlba //ha username keresve lenne es ha nincs akkor kap egy uj id-t ami ideiglenesen tarolodik (ures string a visszateres?) @@ -261,7 +290,7 @@ public class DatabaseData : MonoBehaviour private IEnumerator IPostNewPalyaData() { //input.text = "loading..."; - string uri = "http://localhost:3000/newpalya"; + string uri = url + "/newpalya"; var uwr = new UnityWebRequest(uri, "POST"); byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"Easy3\"}"); @@ -271,6 +300,25 @@ public class DatabaseData : MonoBehaviour yield return uwr.SendWebRequest(); + if (uwr.isNetworkError) { + Debug.Log(uwr.error); + } else { + //input.text = uwr.downloadHandler.text; + Debug.Log(uwr.downloadHandler.text); + } + } + + private IEnumerator IPostNewCoinData(ulong coins, int userid) { + string uri = url + "/coinUpdate"; + + var uwr = new UnityWebRequest(uri, "POST"); + byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+coins+",\"bevitel2\":"+userid+"}"); + uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); + uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); + uwr.SetRequestHeader("Content-Type", "application/json"); + + yield return uwr.SendWebRequest(); + if (uwr.isNetworkError) { Debug.Log(uwr.error); } else { diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index ba5bd99..e84da11 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -7,6 +7,8 @@ public class PlayerController : MonoBehaviour { public Rigidbody rb; //jatekos teste private CameraController cc; + private IsGrounded isGrounded; + public float jumpforce = 5f; //mekkorat tudjon ugorni private float sideMovement = 3f; //oldalra mennyit mozogjon private Vector3 direction; //jatkos pozicio @@ -17,13 +19,13 @@ public class PlayerController : MonoBehaviour private Vector2 startTouchPosition; //erintes kezdo pozicio private Vector2 endTouchPosition; //erintes vegpozicio - public ControllType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas + public ControlType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas public Button leftButton; public Button jumpButton; public Button rightButton; - public enum ControllType + public enum ControlType { Swipe, Button @@ -31,16 +33,18 @@ public class PlayerController : MonoBehaviour private void Awake() { cc = FindObjectOfType(); //kamera vezerlo referencia - activeControllType = ControllType.Button; + isGrounded = FindObjectOfType(); + + //activeControllType = ControlType.Button; } - public void setControllType(ControllType controlltype){ + public void setControllType(ControlType controlltype){ activeControllType = controlltype; } private void Update(){ - if(activeControllType == ControllType.Swipe){ + if(activeControllType == ControlType.Swipe){ leftButton.gameObject.SetActive(false); jumpButton.gameObject.SetActive(false); rightButton.gameObject.SetActive(false); @@ -59,7 +63,7 @@ public class PlayerController : MonoBehaviour timeSinceLastTap = 0f; } - if(isTapped && rb.transform.position.y <= 0.16f){ + if(isTapped && isGrounded.isGrounded){ if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig Debug.Log("Long tapped"); jump(); @@ -84,7 +88,7 @@ public class PlayerController : MonoBehaviour goRight(); } } - }else if(activeControllType == ControllType.Button){ + }else if(activeControllType == ControlType.Button){ //jumpforce = 100; /*leftButton.onClick.AddListener(goRight); jumpButton.onClick.AddListener(jump); @@ -119,9 +123,13 @@ public class PlayerController : MonoBehaviour } public void jump(){ - if(rb.transform.position.y <= 0.16f) + if(isGrounded.isGrounded){ rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras - + isGrounded.isGrounded = false; + } + Debug.Log("jumped"); } + + } \ No newline at end of file diff --git a/Assets/Scripts/UsernameHandler.cs b/Assets/Scripts/UsernameHandler.cs index a7920ed..f049c40 100644 --- a/Assets/Scripts/UsernameHandler.cs +++ b/Assets/Scripts/UsernameHandler.cs @@ -19,11 +19,13 @@ public class UsernameHandler : MonoBehaviour private StreamReader reader; private DatabaseData db; private PlayerList playerList; + private CoinCounter cc; private void Awake() { input.gameObject.SetActive(false); inputBackground.SetActive(false); path = Application.persistentDataPath + "/username.txt"; + cc = FindObjectOfType(); db = FindObjectOfType(); db.GetPlayerData(); } @@ -54,6 +56,8 @@ public class UsernameHandler : MonoBehaviour userid = item.player_id; } } + + db.GetCoinDataCall(userid); } private void usernameCheck(){ @@ -85,7 +89,11 @@ public class UsernameHandler : MonoBehaviour username = data; Debug.Log("username: " + username); - getId(); + getId(); + + //StartCoroutine(waitForCoins()); + + input.gameObject.SetActive(false); inputBackground.SetActive(false); @@ -93,4 +101,11 @@ public class UsernameHandler : MonoBehaviour } } } + + private IEnumerator waitForCoins(){ + yield return new WaitUntil(() => db.coins != 0); + + cc.SetCoin(db.GetCoins(userid)); + Debug.Log("uh coin"+cc.coin); + } } \ No newline at end of file diff --git a/Assets/Scripts/jatekmanager.cs b/Assets/Scripts/jatekmanager.cs index 37bd0b0..d579a31 100644 --- a/Assets/Scripts/jatekmanager.cs +++ b/Assets/Scripts/jatekmanager.cs @@ -34,6 +34,7 @@ public class jatekmanager : MonoBehaviour private UsernameHandler usernameHandler; private Score score; private Timer timer; + private CoinCounter cc; private void Awake() { @@ -44,6 +45,7 @@ public class jatekmanager : MonoBehaviour usernameHandler = FindObjectOfType(); score = FindObjectOfType(); timer = FindObjectOfType(); + cc = FindObjectOfType(); } private void Start() @@ -156,6 +158,7 @@ public class jatekmanager : MonoBehaviour homeGomb.SetActive(false); settingsGomb.SetActive(false); shopGomb.SetActive(false); + playButton.SetActive(false); UpdateGameState(GameState.Game); } @@ -167,15 +170,18 @@ public class jatekmanager : MonoBehaviour private async void HandleGame() { - playButton.SetActive(false); StartCoroutine(TimerGame()); + GetComponent ().enabled = true; GetComponent ().enabled = true; + goLeftButton.SetActive(true); jumpButton.SetActive(true); goRightButton.SetActive(true); scoreText.gameObject.SetActive(true); timerText.gameObject.SetActive(true); + playButton.SetActive(false); + timer.playTime.Start(); } @@ -193,9 +199,11 @@ public class jatekmanager : MonoBehaviour //toltse fel az adatokat a run-rol db.PostNewScoreData(usernameHandler.userid, score.score, timer.convertTimeToString()); + //coin feltoltes + db.PostNewCoinData(cc.coin, usernameHandler.userid); + SceneUIManager.LoadScene(1); //HighScore scene - // /*playButton.SetActive(false); homeGomb.SetActive(true); diff --git a/README.md b/README.md new file mode 100644 index 0000000..7c7a395 --- /dev/null +++ b/README.md @@ -0,0 +1,9 @@ +# PuzzleColorBall + +Záródolgozat. Balogh Bence Benedekkel készítve. + +A cél egy endless runner játék elkészítése Unityben C# használatával. + +Backend repo link: https://github.com/bance23/zarobackend.git + +Frontend link: https://github.com/bance23/zarofrontend.git diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index d3f6a6f..bcbf8c7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,17 +6,17 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a - flags: 0 - RecentlyUsedSceneGuid-1: value: 5401000201035c0f5d5e582648710644464f4f2f7a7d24607c2f1b36bab66468 flags: 0 - RecentlyUsedSceneGuid-2: + RecentlyUsedSceneGuid-1: value: 5357075101505a0f5b5e0f7745740d4446161a7d79787035287f4a32b3e3303e flags: 0 - RecentlyUsedSceneGuid-3: + RecentlyUsedSceneGuid-2: value: 5b55515706060d025a5f0d2043260744414f482c7e2b7263747d4a32b0b9313b flags: 0 + RecentlyUsedSceneGuid-3: + value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a + flags: 0 RecentlyUsedSceneGuid-4: value: 51520d5f55010c0f085d5f7142770e424216487e7b2e2035752b4864b1e36d3d flags: 0