From 835e357c7ced19837d4d1a8fafaa9fd86a40e5ff Mon Sep 17 00:00:00 2001 From: playmaker1210 Date: Thu, 16 Feb 2023 14:55:48 +0100 Subject: [PATCH] kommentek + update --- ...rePack_HDRP_2018.4_v1.22.unitypackage.meta | 7 + ...rePack_LWRP_2018.4_v1.22.unitypackage.meta | 7 + ...urePack_URP_2019.3_v1.22.unitypackage.meta | 7 + Assets/Scenes/EndlessRunnerTest.unity | 6 +- Assets/Scenes/Test.unity | 6 +- Assets/Scripts/CameraController.cs | 13 +- Assets/Scripts/Date.cs | 13 +- Assets/Scripts/GroundController.cs | 7 +- .../Scripts/HighScoreTable/HighScoreTable.cs | 85 +- .../HighScoreTable/HighScoreTableData.cs | 10 +- Assets/Scripts/Network/DatabaseData.cs | 60 +- Assets/Scripts/Player.cs | 12 +- Assets/Scripts/PlayerController.cs | 66 +- Assets/Scripts/PlayerList.cs | 2 +- Assets/Scripts/SceneUIManager.cs | 6 +- UserSettings/EditorUserSettings.asset | 8 +- .../Layouts/CurrentMaximizeLayout.dwlt | 235 +++--- UserSettings/Layouts/default-2021.dwlt | 787 +++++++++--------- 18 files changed, 692 insertions(+), 645 deletions(-) create mode 100644 Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4_v1.22.unitypackage.meta create mode 100644 Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_LWRP_2018.4_v1.22.unitypackage.meta create mode 100644 Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_URP_2019.3_v1.22.unitypackage.meta diff --git a/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4_v1.22.unitypackage.meta b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4_v1.22.unitypackage.meta new file mode 100644 index 0000000..9a23bc2 --- /dev/null +++ b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4_v1.22.unitypackage.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3b4dc5f685f8edc4bbba6fb0c8ea39ba +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_LWRP_2018.4_v1.22.unitypackage.meta b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_LWRP_2018.4_v1.22.unitypackage.meta new file mode 100644 index 0000000..552dc86 --- /dev/null +++ b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_LWRP_2018.4_v1.22.unitypackage.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8851c5995be5f704babebf752d60b4e2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_URP_2019.3_v1.22.unitypackage.meta b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_URP_2019.3_v1.22.unitypackage.meta new file mode 100644 index 0000000..f481ade --- /dev/null +++ b/Assets/Asset Store/SimpleNaturePack/SimpleNaturePack_URP_2019.3_v1.22.unitypackage.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 88c6da05db186cb44a4453fd624b31b2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/EndlessRunnerTest.unity b/Assets/Scenes/EndlessRunnerTest.unity index 5ba0f6b..f9bed48 100644 --- a/Assets/Scenes/EndlessRunnerTest.unity +++ b/Assets/Scenes/EndlessRunnerTest.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.5615895, g: 0.72180885, b: 0.81785697, a: 1} + m_IndirectSpecularColor: {r: 0.56158954, g: 0.7218083, b: 0.8178571, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -7449,7 +7449,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4168203924951896375, guid: d73ae45b499e5f74ba3e0d287b87893c, type: 3} propertyPath: m_RootOrder - value: 4 + value: 3 objectReference: {fileID: 0} - target: {fileID: 4168203924951896375, guid: d73ae45b499e5f74ba3e0d287b87893c, type: 3} propertyPath: m_LocalPosition.x @@ -9725,7 +9725,7 @@ Transform: - {fileID: 4837085586104442566} - {fileID: 481417098} m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!54 &7917514869596290073 Rigidbody: diff --git a/Assets/Scenes/Test.unity b/Assets/Scenes/Test.unity index 2f405fd..d5ef7eb 100644 --- a/Assets/Scenes/Test.unity +++ b/Assets/Scenes/Test.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657832, g: 0.49641222, b: 0.57481664, a: 1} + m_IndirectSpecularColor: {r: 0.4440218, g: 0.49316478, b: 0.5722311, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -490,7 +490,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &263548831 MonoBehaviour: m_ObjectHideFlags: 0 @@ -2752,7 +2752,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &1424652919 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/CameraController.cs b/Assets/Scripts/CameraController.cs index 9304b11..b2170d8 100644 --- a/Assets/Scripts/CameraController.cs +++ b/Assets/Scripts/CameraController.cs @@ -4,20 +4,19 @@ using UnityEngine; public class CameraController : MonoBehaviour { - public GameObject player; - public Camera camera; - private Vector3 offset; - public float xPostion = 0; + public GameObject player; //jatekos objektum + public Camera camera; //fo kamera + private Vector3 offset; //kamera pozicio + public float xPostion = 0; //x tengely pozicio - void Start(){ + private void Start(){ //kezdeskor a kamera ugorjon a jatekos moge offset.x = xPostion; offset.y = camera.transform.position.y - player.transform.position.y; offset.z = camera.transform.position.z - player.transform.position.z; } - void LateUpdate() - { + private void LateUpdate(){ //kamera pozicio frissitese if(player.transform.position.x != 3 || player.transform.position.x != -3) camera.transform.position = player.transform.position + offset; } diff --git a/Assets/Scripts/Date.cs b/Assets/Scripts/Date.cs index 5886c5d..0dbf086 100644 --- a/Assets/Scripts/Date.cs +++ b/Assets/Scripts/Date.cs @@ -4,22 +4,23 @@ using UnityEngine; public class Date { - private int year; - private int month; - private int day; + private int year; //ev + private int month; //honap + private int day; //nap public Date(string date) { - date = date.Substring(0, date.Length - 14); - string[] sp = date.Split('-'); + date = date.Substring(0, date.Length - 14); //idozona levagasa + string[] sp = date.Split('-'); //szoveg feladarabolasa year = int.Parse(sp[0]); month = int.Parse(sp[1]); day = int.Parse(sp[2]); } - public string printDate() { + public string printDate() { //datum kiiratasa return getYear() + "." + getMonth() + "." + getDay(); } + //get fv-k public int getYear() { return year; } diff --git a/Assets/Scripts/GroundController.cs b/Assets/Scripts/GroundController.cs index 2c2228a..6b5d1fd 100644 --- a/Assets/Scripts/GroundController.cs +++ b/Assets/Scripts/GroundController.cs @@ -9,7 +9,6 @@ public class GroundController : MonoBehaviour public GameObject[] sideObjects; private float groundMoveSpeed = 10f; - private void Awake() { //Loading modules loadFrom = LoadPrefabs("Prefabs/Modulok"); @@ -76,13 +75,9 @@ public class GroundController : MonoBehaviour } } - - private void CreateNewGround(){ int random = UnityEngine.Random.Range(0, loadFrom.Length); //ketto modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza Instantiate(loadFrom[random], new Vector3(0,0, ground[ground.Length-2].transform.position.z + 80), ground[ground.Length-2].transform.rotation); } - - -} +} \ No newline at end of file diff --git a/Assets/Scripts/HighScoreTable/HighScoreTable.cs b/Assets/Scripts/HighScoreTable/HighScoreTable.cs index f8087eb..7688eca 100644 --- a/Assets/Scripts/HighScoreTable/HighScoreTable.cs +++ b/Assets/Scripts/HighScoreTable/HighScoreTable.cs @@ -5,13 +5,54 @@ using TMPro; public class HighScoreTable : MonoBehaviour { - public Transform entryContainer; - public Transform entryTemplate; + public Transform entryContainer; //A helyezeseket tartalmazo helyhez referencia + public Transform entryTemplate; //Egy helyezeshez egy template (tartalmazza a helyezest, nevet, pontszamot, es idot), ebbol letrehozott masolatok lesznek az entryContainerbe - private DatabaseData dbData; - private HighScoreTableDataContainer htdc; + private DatabaseData dbData; //Database osztalyhoz referencia + private HighScoreTableDataContainer htdc; //A tombot tarolo osztalyhoz referencia - /*private void Awake() { + public void CreateTable(HighScoreTableData[] htd){ + foreach(HighScoreTableData item in htd){ + item.kiir(); //konzolra Debug miatt kiirja az adatokat + } + + entryTemplate.gameObject.SetActive(false); //Objektum kikapcsolasa hogy ne legyen lathato + + float templateHight = 35f; //Egy sor magassaga + + for (int i = 0; i < htd.Length; i++){ //minden adaton vegigmegyunk a tombben + Transform entryTransform = Instantiate(entryTemplate, entryContainer); //uj sor letrehozasa az entryContainerben + RectTransform entryRectTransform = entryTransform.GetComponent(); + RectTransform entryContainerRect = entryContainer.GetComponent(); + entryRectTransform.anchoredPosition = new Vector2(0, -templateHight * i + (entryContainerRect.rect.height / 2) - 20); //A sor poziciojanak beallitasa x,y koordinataval + entryTransform.gameObject.SetActive(true); //Objektum megjelenitese + + + //a helyezes szoveg letrehozasa 1.: 1st, 2.: 2nd, 3.: 3rd, 4.: 4th... + int rank = i+1; + string rankString; + + switch(rank){ + default: rankString = rank + "th"; break; + case 1: rankString = rank + "st"; break; + case 2: rankString = rank + "nd"; break; + case 3: rankString = rank + "rd"; break; + } + + //a tombben levo adatok beirasa + entryTransform.Find("posText").GetComponent().text = rankString; + entryTransform.Find("nameText").GetComponent().text = htd[i].player_name; + entryTransform.Find("scoreText").GetComponent().text = htd[i].score_points.ToString(); + entryTransform.Find("timeText").GetComponent().text = htd[i].score_time; + + } + } + + + + ////////// + + /*private void Awake() { dbData = FindObjectOfType(); dbData.GetHighScoreData(1); htdc = dbData.htdcReturn(); @@ -50,38 +91,4 @@ public class HighScoreTable : MonoBehaviour } }*/ - - public void CreateTable(HighScoreTableData[] htda){ - foreach(HighScoreTableData item in htda){ - item.kiir(); - } - - entryTemplate.gameObject.SetActive(false); - - float templateHight = 35f; - - for (int i = 0; i < htda.Length; i++){ //for size of player list or highscore data lekerdezes meret - Transform entryTransform = Instantiate(entryTemplate, entryContainer); - RectTransform entryRectTransform = entryTransform.GetComponent(); - RectTransform entryContainerRect = entryContainer.GetComponent(); - entryRectTransform.anchoredPosition = new Vector2(0, -templateHight * i + (entryContainerRect.rect.height / 2) - 20); - entryTransform.gameObject.SetActive(true); - - int rank = i+1; - string rankString; - - switch(rank){ - default: rankString = rank + "th"; break; - case 1: rankString = rank + "st"; break; - case 2: rankString = rank + "nd"; break; - case 3: rankString = rank + "rd"; break; - } - - entryTransform.Find("posText").GetComponent().text = rankString; - entryTransform.Find("nameText").GetComponent().text = htda[i].player_name; - entryTransform.Find("scoreText").GetComponent().text = htda[i].score_points.ToString(); - entryTransform.Find("timeText").GetComponent().text = htda[i].score_time; - - } - } } diff --git a/Assets/Scripts/HighScoreTable/HighScoreTableData.cs b/Assets/Scripts/HighScoreTable/HighScoreTableData.cs index 363a3e2..6f0ab5f 100644 --- a/Assets/Scripts/HighScoreTable/HighScoreTableData.cs +++ b/Assets/Scripts/HighScoreTable/HighScoreTableData.cs @@ -4,13 +4,11 @@ using UnityEngine; [System.Serializable] public class HighScoreTableData { - public string player_name; - public int score_points; - public string score_time; + public string player_name; //Jatekos neve + public int score_points; //A jatekos altal elert pontszam a palyan + public string score_time; //A jatekos mennyi idot toltott a palyan public void kiir(){ Debug.Log("kiir name: " + player_name + " points: " + score_points + " time: " + score_time); } -} - - +} \ No newline at end of file diff --git a/Assets/Scripts/Network/DatabaseData.cs b/Assets/Scripts/Network/DatabaseData.cs index c21e5e6..99010c6 100644 --- a/Assets/Scripts/Network/DatabaseData.cs +++ b/Assets/Scripts/Network/DatabaseData.cs @@ -4,33 +4,33 @@ using UnityEngine; using TMPro; using UnityEngine.Networking; - public class DatabaseData : MonoBehaviour { - public TMP_InputField input; - public PlayerList players; - public HighScoreTableDataContainer htdc; - public HighScoreTable hst; - public string jsondata; + public TMP_InputField input; //szoveg megjelenitese + public PlayerList players; //jatekos adatok + public HighScoreTableDataContainer htdc; //itt van a tomb + public HighScoreTable hst; //high score table ui + public string jsondata; //json szoveg private void Awake() { - hst = FindObjectOfType(); - htdc = new HighScoreTableDataContainer(); - players = new PlayerList(); + hst = FindObjectOfType(); //High Score Table referencia + htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum + players = new PlayerList(); //jatekos lista osztaly } - public HighScoreTableDataContainer htdcReturn(){ - return htdc; + private void Start() { + GetHighScoreData(2); } - public void jsonParser(string jsondata) { + public void jsonParser(string jsondata) { //beerkezo json adat eltarolasa players = JsonUtility.FromJson("{\"player\":" + jsondata + "}"); } - public void jsonParserHighScore(string jsondata) { + public void jsonParserHighScore(string jsondata) { //beerkezo json adat eltarolasa htdc = JsonUtility.FromJson("{\"htd\":" + jsondata + "}"); } + //fuggvenyek amik meghivjak a rutint public void GetPlayerData() => StartCoroutine(IGetPlayerData()); public void GetHighScoreData(int palya_id) => StartCoroutine(IGetHighScoreData(palya_id)); public void PostNewPlayerData() => StartCoroutine(IPostNewPlayerData()); @@ -38,42 +38,40 @@ public class DatabaseData : MonoBehaviour public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData()); private IEnumerator IGetPlayerData() { - input.text = "Loading..."; + input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg - string uri = "http://localhost:3000/player"; + string uri = "http://localhost:3000/player"; //backend vegpont linkje - using (UnityWebRequest request = UnityWebRequest.Get(uri)) { - yield return request.SendWebRequest(); + using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes + yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni - if(request.isNetworkError || request.isHttpError) { + if(request.isNetworkError || request.isHttpError) { //ha valami hiba tortent kiirjuk a kepernyore input.text = request.error; } else { - jsondata = request.downloadHandler.text; - jsonParser(jsondata); + jsondata = request.downloadHandler.text; //json szoveg eltarolasa + jsonParser(jsondata); //json adat atalakitasa foreach(var p in players.player) { - p.ConvertDate(); + p.ConvertDate(); //datum eltarolasa es atalakitasa datum tipussa Debug.Log("p_id: " + p.player_id + " username: " + p.player_name + " join date: " + p.joindate.printDate() + "\n"); } input.text = ""; foreach(var p in players.player) { p.ConvertDate(); + //adatok kiirasa kepernyore input.text += "p_id: " + p.player_id + " username: " + p.player_name + " join date: " + p.joindate.printDate() + "\n"; } } } } - private void Start() { - GetHighScoreData(2); - } private IEnumerator IGetHighScoreData(int palya_id){ string uri = "http://localhost:3000/toplist"; var uwr = new UnityWebRequest(uri, "POST"); - byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); - uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); + byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa + uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); //felkuldi a palya id-t uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); uwr.SetRequestHeader("Content-Type", "application/json"); @@ -85,7 +83,7 @@ public class DatabaseData : MonoBehaviour input.text = uwr.downloadHandler.text; Debug.Log(uwr.downloadHandler.text); jsonParserHighScore(uwr.downloadHandler.text); - hst.CreateTable(htdc.htd); + hst.CreateTable(htdc.htd); //high score tabla letrehozasa } } @@ -94,8 +92,8 @@ public class DatabaseData : MonoBehaviour string uri = "http://localhost:3000/newplayer"; - var uwr = new UnityWebRequest(uri, "POST"); - byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); + var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa + byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend); uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); uwr.SetRequestHeader("Content-Type", "application/json"); @@ -105,7 +103,7 @@ public class DatabaseData : MonoBehaviour if (uwr.isNetworkError) { Debug.Log(uwr.error); } else { - input.text = uwr.downloadHandler.text; + input.text = uwr.downloadHandler.text; //vissza erzkezes arrol hogy sikeres a felvitel vagy nem Debug.Log(uwr.downloadHandler.text); } } @@ -151,4 +149,4 @@ public class DatabaseData : MonoBehaviour Debug.Log(uwr.downloadHandler.text); } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 0f34dcd..064d301 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -4,14 +4,12 @@ using UnityEngine; [System.Serializable] public class Player { - public int player_id; - public string player_name; - public Date joindate; - public string player_join_date; + public int player_id; //jatkos id-ja + public string player_name; //jatekos neve + public Date joindate; //elso csatlakozasi datuma + public string player_join_date; public void ConvertDate() { //mindig meg kell hivni joindate = new Date(player_join_date); } -} - - +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 6138f79..32360ac 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -4,83 +4,73 @@ using UnityEngine; public class PlayerController : MonoBehaviour { - public Rigidbody rb; + public Rigidbody rb; //jatekos teste private CameraController cc; - //public float moveSpeed = 5f; - public float jumpforce = 5f; - private float sideMovement = 3f; - private Vector3 direction; - private float horizontal, vertical; - private bool isJumping; - private bool isOnGround; - - - // - public float holdTime = 0.3f; - private bool isTapped = false; - private float timeSinceLastTap = 0f; - - //swipe movement - private Vector2 startTouchPosition; - private Vector2 endTouchPosition; + public float jumpforce = 5f; //mekkorat tudjon ugorni + private float sideMovement = 3f; //oldalra mennyit mozogjon + private Vector3 direction; //jatkos pozicio + private bool isJumping; //levegobe van e + public float holdTime = 0.3f; //meddig kell nyomni egy érintéshez + private bool isTapped = false; //kattintas erzekeles + private float timeSinceLastTap = 0f; //mennyi ido telt el a legutolso erintes ota + private Vector2 startTouchPosition; //erintes kezdo pozicio + private Vector2 endTouchPosition; //erintes vegpozicio private void Awake() { - cc = FindObjectOfType(); + cc = FindObjectOfType(); //kamera vezerlo referencia } private void Update(){ //jumping if(Input.touchCount > 0){ - Touch touch = Input.GetTouch(0); + Touch touch = Input.GetTouch(0); //elso erintes lekerese - if(touch.phase == TouchPhase.Began){ + if(touch.phase == TouchPhase.Began){ //ha az erintes elkezdotott isTapped = true; timeSinceLastTap = Time.time; } - if(touch.phase == TouchPhase.Ended){ + if(touch.phase == TouchPhase.Ended){ //ha az erintes befejezodott isTapped = false; timeSinceLastTap = 0f; } if(isTapped && rb.transform.position.y <= 0.16f){ - if(Time.time - timeSinceLastTap >= holdTime){ + if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig Debug.Log("Long tapped"); - rb.AddForce(new Vector3(0, jumpforce, 0)); + rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras isTapped = false; } } } //new character controller with swipe lane changing - if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){ - startTouchPosition = Input.GetTouch(0).position; + if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){ //elso erintes elkezdodott + startTouchPosition = Input.GetTouch(0).position; } - if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){ + if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){ //elso erintes befejezodott endTouchPosition = Input.GetTouch(0).position; - if(endTouchPosition.x < startTouchPosition.x){ + if(endTouchPosition.x < startTouchPosition.x){ //balra huzott //left goLeft(); - }else if(endTouchPosition.x > startTouchPosition.x){ + }else if(endTouchPosition.x > startTouchPosition.x){ //jobbra huzott //right goRight(); } } } - private void goLeft(){ + private void goLeft(){ //helyezze at a jatekos objektumot a balra levo savba if(rb.transform.position.x >= 2.5f) return; //ne tudjon kimenni a savbol - cc.xPostion = -3; - //rb.transform.position = new Vector3(rb.transform.position.x + sideMovement, rb.transform.position.y, rb.transform.position.z); - rb.AddForce(new Vector3(300f, 0, 0)); + cc.xPostion = -3; //kamera xPozicioja + rb.transform.position = new Vector3(rb.transform.position.x + sideMovement, rb.transform.position.y, rb.transform.position.z); } - private void goRight(){ + private void goRight(){ //helyezze at a jatekos objektumot a jobbra levo savba if(rb.transform.position.x <= -2.5f) return; //ne tudjon kimenni a savbol - cc.xPostion = 3; - //rb.transform.position = new Vector3(rb.transform.position.x - sideMovement, rb.transform.position.y, rb.transform.position.z); - rb.AddForce(new Vector3(-300f, 0, 0)); + cc.xPostion = 3; //kamera xPozicioja + rb.transform.position = new Vector3(rb.transform.position.x - sideMovement, rb.transform.position.y, rb.transform.position.z); } -} +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerList.cs b/Assets/Scripts/PlayerList.cs index d3ef9da..3e72703 100644 --- a/Assets/Scripts/PlayerList.cs +++ b/Assets/Scripts/PlayerList.cs @@ -6,4 +6,4 @@ using UnityEngine; public class PlayerList { public Player[] player; -} +} \ No newline at end of file diff --git a/Assets/Scripts/SceneUIManager.cs b/Assets/Scripts/SceneUIManager.cs index af24b76..ac16b7d 100644 --- a/Assets/Scripts/SceneUIManager.cs +++ b/Assets/Scripts/SceneUIManager.cs @@ -26,8 +26,4 @@ public class SceneUIManager : MonoBehaviour public void LoadScene(int sceneIndex) { SceneManager.LoadScene(sceneIndex); } - - public void DisableUI(string UIName) { - //to be implemented when some ui is done - } -} +} \ No newline at end of file diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index b7c7460..24b2367 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,14 +6,14 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 5b55515706060d025a5f0d2043260744414f482c7e2b7263747d4a32b0b9313b - flags: 0 - RecentlyUsedSceneGuid-1: value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a flags: 0 - RecentlyUsedSceneGuid-2: + RecentlyUsedSceneGuid-1: value: 5401000201035c0f5d5e582648710644464f4f2f7a7d24607c2f1b36bab66468 flags: 0 + RecentlyUsedSceneGuid-2: + value: 5b55515706060d025a5f0d2043260744414f482c7e2b7263747d4a32b0b9313b + flags: 0 UnityRemoteCompression: value: 337f73 flags: 0 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index f9fccc5..1208ac3 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -24,7 +24,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 200} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - 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