player controller fix, ground controller, manager object
This commit is contained in:
@@ -21,15 +21,19 @@ public class PlayerController : MonoBehaviour
|
||||
vertical = Input.GetAxis("Vertical");
|
||||
isJumping = Input.GetAxis("Jump");
|
||||
|
||||
//jumping
|
||||
if (isJumping > 0 && isOnGround) {
|
||||
//rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
|
||||
rb.AddForce(new Vector3(vertical, jumpforce, horizontal));
|
||||
rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
|
||||
isOnGround = false;
|
||||
}
|
||||
|
||||
direction = new Vector3(horizontal, 0,vertical);
|
||||
|
||||
rb.AddForce(direction * moveSpeed * Time.deltaTime);
|
||||
|
||||
|
||||
|
||||
//new character controller with swipe lane changing
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision) {
|
||||
|
||||
Reference in New Issue
Block a user