coin db working

This commit is contained in:
2023-05-02 13:46:38 +02:00
parent 25d792e0fd
commit b94c80b293
27 changed files with 379 additions and 652 deletions

View File

@@ -20,7 +20,7 @@ public class GroundController : MonoBehaviour
//Loading modules
loadFrom = LoadPrefabs("Prefabs/Modulok");
sideObjects = LoadPrefabs("Prefabs/World Objects/World 1");
sideObjects = LoadPrefabs("Prefabs/WorldObjects/World1/");
Debug.Log("loadFrom length: " + loadFrom.Length);
Debug.Log("sideObjects Length: " + sideObjects.Length);
@@ -35,16 +35,27 @@ public class GroundController : MonoBehaviour
private void Update() {
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
OrderGroundArrayByZ(); //rendezzuk z szerint hogy sorba legyenek
sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject");
OrderArrayByZ(ground); //rendezzuk z szerint a talajt
OrderArrayByZ(sideObjectsSpawned);
if(sideObjectsSpawned.Length > 0){
lastSideObjectPos = sideObjectsSpawned[sideObjectsSpawned.Length-1].transform.position;
}
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
}
}
for(int i = 0; i < sideObjectsSpawned.Length; i++){
sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
}
//uj ground letrehozas
if(ground[ground.Length-1].transform.position.z <= 120){
CreateNewGround();
CreateNewSideObjects();
CreateNewSideObjects(false);
ground = GameObject.FindGameObjectsWithTag("Ground");
@@ -82,10 +93,21 @@ public class GroundController : MonoBehaviour
return arr;
}
private void CreateNewSideObjects(){
private void CreateNewSideObjects(bool isLeftSide){
int random = UnityEngine.Random.Range(0, sideObjects.Length);
Instantiate(sideObjects[random], lastSideObjectPos + new Vector3(0,0,20), ground[0].transform.rotation);
GameObject inst = sideObjects[random];
Vector3 pos = new Vector3(0,0,0);
if(inst.name == "haz1" && !isLeftSide){
pos = new Vector3(4,0,0); //check pos in editor TODO!!
}else if(inst.name == "haz2"){
pos = new Vector3(9,0,0);
}
if(isLeftSide) pos.x = -pos.x;
Instantiate(inst, lastSideObjectPos + pos, ground[0].transform.rotation);
}
public void changeMaterialIndex(){
@@ -102,14 +124,14 @@ public class GroundController : MonoBehaviour
return false; //nem torolheto
}
private void OrderGroundArrayByZ(){
private void OrderArrayByZ(GameObject[] array){
GameObject csere;
for (int i = 0; i < ground.Length; i++){
for (int i = 0; i < array.Length; i++){
for(int j = 0; j < i; j++){
if(ground[j].transform.position.z > ground[j+1].transform.position.z){
csere = ground[j];
ground[j] = ground[j+1];
ground[j+1] = csere;
if(array[j].transform.position.z > array[j+1].transform.position.z){
csere = array[j];
array[j] = array[j+1];
array[j+1] = csere;
}
}
}