coin db working
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m_IndirectSpecularColor: {r: 0.56158954, g: 0.7218083, b: 0.8178571, a: 1}
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m_IndirectSpecularColor: {r: 0.5615895, g: 0.72180885, b: 0.81785697, a: 1}
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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m_StringArgument:
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m_StringArgument:
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m_CallState: 2
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--- !u!114 &645543795
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--- !u!114 &645543795
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -264.60254, y: 560.00006}
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m_AnchoredPosition: {x: -291, y: 745}
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m_SizeDelta: {x: 431.1149, y: 128}
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m_SizeDelta: {x: 431.1149, y: 128}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &702512603
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--- !u!114 &702512603
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@@ -1912,7 +1924,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -227, y: 749.9}
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m_AnchoredPosition: {x: -253.39745, y: 934.9001}
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m_SizeDelta: {x: 506.3254, y: 168.2041}
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m_SizeDelta: {x: 506.3254, y: 168.2041}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &788008818
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--- !u!114 &788008818
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@@ -1935,7 +1947,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
|
m_Calls: []
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m_text: 'Coins: 0'
|
m_text:
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -1962,7 +1974,7 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 100
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m_fontSize: 60
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m_fontSizeBase: 60
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m_fontSizeBase: 60
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_enableAutoSizing: 1
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@@ -3313,7 +3325,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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rb: {fileID: 7917514869596290073}
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rb: {fileID: 7917514869596290073}
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jumpforce: 350
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jumpforce: 350
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holdTime: 0.2
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holdTime: 0.4
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activeControllType: 1
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activeControllType: 1
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leftButton: {fileID: 2129484388}
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leftButton: {fileID: 2129484388}
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jumpButton: {fileID: 284201300}
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jumpButton: {fileID: 284201300}
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@@ -3925,7 +3937,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1572233529}
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m_GameObject: {fileID: 1572233529}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -3934,7 +3946,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 300.03, y: 546}
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m_AnchoredPosition: {x: 273.63257, y: 731.00006}
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m_SizeDelta: {x: 400, y: 100}
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m_SizeDelta: {x: 400, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1572233531
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@@ -4616,7 +4628,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 367.5, y: 750}
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m_AnchoredPosition: {x: 341.10257, y: 935.00006}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1890329291
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--- !u!114 &1890329291
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@@ -13963,6 +13975,7 @@ GameObject:
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- component: {fileID: 7917514869596290071}
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m_Name: Boby
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m_TagString: Player
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m_TagString: Player
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@@ -14674,6 +14687,19 @@ CapsuleCollider:
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m_Height: 6.3698125
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m_GameObject: {fileID: 7398140401948337837}
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m_Script: {fileID: 11500000, guid: 434812251bf6e1f44a54fa63754df2af, type: 3}
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isGrounded: 1
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--- !u!4 &7986884067029569574
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--- !u!4 &7986884067029569574
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Transform:
|
Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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|||||||
@@ -7,16 +7,20 @@ using System.Text;
|
|||||||
|
|
||||||
public class CoinCounter : MonoBehaviour
|
public class CoinCounter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public ulong coin = ulong.MaxValue; //szedje le db-bol a playerhez a coint
|
public ulong coin; //szedje le db-bol a playerhez a coint
|
||||||
public TMP_Text coinCounterUI;
|
public TMP_Text coinCounterUI;
|
||||||
private string path;
|
private string path;
|
||||||
private StreamWriter writer;
|
private StreamWriter writer;
|
||||||
private StreamReader reader;
|
private StreamReader reader;
|
||||||
|
|
||||||
private DatabaseData db;
|
private DatabaseData db;
|
||||||
|
private UsernameHandler usernameHandler;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
db = FindObjectOfType<DatabaseData>();
|
db = FindObjectOfType<DatabaseData>();
|
||||||
|
usernameHandler = FindObjectOfType<UsernameHandler>();
|
||||||
|
|
||||||
|
|
||||||
/*path = Application.persistentDataPath + "/coins.txt";
|
/*path = Application.persistentDataPath + "/coins.txt";
|
||||||
|
|
||||||
if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre
|
if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre
|
||||||
@@ -37,6 +41,10 @@ public class CoinCounter : MonoBehaviour
|
|||||||
coinCounterUI.text = "Coins: " + coin.ToString();*/
|
coinCounterUI.text = "Coins: " + coin.ToString();*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCoin(ulong number){
|
||||||
|
coin = number;
|
||||||
|
coinCounterUI.text = "Coins: " + coin.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
public void AddCoin(ulong number){
|
public void AddCoin(ulong number){
|
||||||
coin += number;
|
coin += number;
|
||||||
@@ -49,7 +57,7 @@ public class CoinCounter : MonoBehaviour
|
|||||||
|
|
||||||
public void RemoveCoin(ulong number){
|
public void RemoveCoin(ulong number){
|
||||||
coin -= number;
|
coin -= number;
|
||||||
//coinCounterUI.text = "Coins: " + coin.ToString();
|
coinCounterUI.text = "Coins: " + coin.ToString();
|
||||||
|
|
||||||
/*writer = new StreamWriter(path, false, Encoding.Default);
|
/*writer = new StreamWriter(path, false, Encoding.Default);
|
||||||
writer.Write(coin);
|
writer.Write(coin);
|
||||||
|
|||||||
@@ -1,51 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum Colors {
|
|
||||||
None = -1,
|
|
||||||
Grey,
|
|
||||||
Red,
|
|
||||||
Blue,
|
|
||||||
Green,
|
|
||||||
Yellow,
|
|
||||||
Rainbow
|
|
||||||
};
|
|
||||||
|
|
||||||
public class ColorManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Material[] colorMaterials = new Material[Enum.GetNames(typeof(Colors)).Length];
|
|
||||||
|
|
||||||
public void WashColor(GameObject washed) {
|
|
||||||
SetColor(Colors.Grey, washed);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetColor(Colors color, GameObject toPaint, Collision collision = null) {
|
|
||||||
if(color == Colors.None) {
|
|
||||||
if (collision.transform.CompareTag("ColorChanger")) {
|
|
||||||
toPaint.GetComponent<Renderer>().material.color = collision.transform.GetComponent<Renderer>().material.color;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
toPaint.GetComponent<Renderer>().material.color = colorMaterials[(int)color].color;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CheckGroundColor(GameObject collided) {
|
|
||||||
if (transform.GetComponent<Renderer>().material.color != collided.transform.GetComponent<Renderer>().material.color) {
|
|
||||||
Debug.Log("The colors are not the same! GroundColor: " + collided.transform.GetComponent<Renderer>().material.color + " PlayerColor: "
|
|
||||||
+ transform.GetComponent<Renderer>().material.color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision) {
|
|
||||||
if (collision.collider.CompareTag("Water")) {
|
|
||||||
WashColor(collision.gameObject);
|
|
||||||
} else if (collision.collider.CompareTag("Ground")) {
|
|
||||||
CheckGroundColor(collision.gameObject);
|
|
||||||
} else if (collision.collider.CompareTag("ColorChanger")) {
|
|
||||||
SetColor(Colors.None, transform.gameObject, collision);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -20,7 +20,7 @@ public class GroundController : MonoBehaviour
|
|||||||
|
|
||||||
//Loading modules
|
//Loading modules
|
||||||
loadFrom = LoadPrefabs("Prefabs/Modulok");
|
loadFrom = LoadPrefabs("Prefabs/Modulok");
|
||||||
sideObjects = LoadPrefabs("Prefabs/World Objects/World 1");
|
sideObjects = LoadPrefabs("Prefabs/WorldObjects/World1/");
|
||||||
Debug.Log("loadFrom length: " + loadFrom.Length);
|
Debug.Log("loadFrom length: " + loadFrom.Length);
|
||||||
Debug.Log("sideObjects Length: " + sideObjects.Length);
|
Debug.Log("sideObjects Length: " + sideObjects.Length);
|
||||||
|
|
||||||
@@ -35,16 +35,27 @@ public class GroundController : MonoBehaviour
|
|||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
|
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
|
||||||
OrderGroundArrayByZ(); //rendezzuk z szerint hogy sorba legyenek
|
sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject");
|
||||||
|
|
||||||
|
OrderArrayByZ(ground); //rendezzuk z szerint a talajt
|
||||||
|
OrderArrayByZ(sideObjectsSpawned);
|
||||||
|
|
||||||
|
if(sideObjectsSpawned.Length > 0){
|
||||||
|
lastSideObjectPos = sideObjectsSpawned[sideObjectsSpawned.Length-1].transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
|
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
|
||||||
ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < sideObjectsSpawned.Length; i++){
|
||||||
|
sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
//uj ground letrehozas
|
//uj ground letrehozas
|
||||||
if(ground[ground.Length-1].transform.position.z <= 120){
|
if(ground[ground.Length-1].transform.position.z <= 120){
|
||||||
CreateNewGround();
|
CreateNewGround();
|
||||||
CreateNewSideObjects();
|
CreateNewSideObjects(false);
|
||||||
|
|
||||||
ground = GameObject.FindGameObjectsWithTag("Ground");
|
ground = GameObject.FindGameObjectsWithTag("Ground");
|
||||||
|
|
||||||
@@ -82,10 +93,21 @@ public class GroundController : MonoBehaviour
|
|||||||
return arr;
|
return arr;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateNewSideObjects(){
|
private void CreateNewSideObjects(bool isLeftSide){
|
||||||
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
||||||
|
|
||||||
Instantiate(sideObjects[random], lastSideObjectPos + new Vector3(0,0,20), ground[0].transform.rotation);
|
GameObject inst = sideObjects[random];
|
||||||
|
Vector3 pos = new Vector3(0,0,0);
|
||||||
|
|
||||||
|
if(inst.name == "haz1" && !isLeftSide){
|
||||||
|
pos = new Vector3(4,0,0); //check pos in editor TODO!!
|
||||||
|
}else if(inst.name == "haz2"){
|
||||||
|
pos = new Vector3(9,0,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isLeftSide) pos.x = -pos.x;
|
||||||
|
|
||||||
|
Instantiate(inst, lastSideObjectPos + pos, ground[0].transform.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void changeMaterialIndex(){
|
public void changeMaterialIndex(){
|
||||||
@@ -102,14 +124,14 @@ public class GroundController : MonoBehaviour
|
|||||||
return false; //nem torolheto
|
return false; //nem torolheto
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OrderGroundArrayByZ(){
|
private void OrderArrayByZ(GameObject[] array){
|
||||||
GameObject csere;
|
GameObject csere;
|
||||||
for (int i = 0; i < ground.Length; i++){
|
for (int i = 0; i < array.Length; i++){
|
||||||
for(int j = 0; j < i; j++){
|
for(int j = 0; j < i; j++){
|
||||||
if(ground[j].transform.position.z > ground[j+1].transform.position.z){
|
if(array[j].transform.position.z > array[j+1].transform.position.z){
|
||||||
csere = ground[j];
|
csere = array[j];
|
||||||
ground[j] = ground[j+1];
|
array[j] = array[j+1];
|
||||||
ground[j+1] = csere;
|
array[j+1] = csere;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
13
Assets/Scripts/IsGrounded.cs
Normal file
13
Assets/Scripts/IsGrounded.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class IsGrounded : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isGrounded = true;
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision other) {
|
||||||
|
//Debug.Log("pc <color=blue>"+other.gameObject.name+"</color>");
|
||||||
|
isGrounded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ab4fe611c9713254e9fcc6e0de77f87f
|
guid: 434812251bf6e1f44a54fa63754df2af
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -21,12 +21,27 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
public ulong coins = 0;
|
public ulong coins = 0;
|
||||||
|
|
||||||
|
private string url;
|
||||||
|
private bool forceLocalUrl = true;
|
||||||
|
private const int PORT = 24002;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
hst = FindObjectOfType<HighScoreTable>(); //High Score Table referencia
|
hst = FindObjectOfType<HighScoreTable>(); //High Score Table referencia
|
||||||
htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum
|
htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum
|
||||||
|
|
||||||
coinc = FindObjectOfType<CoinCounter>();
|
coinc = FindObjectOfType<CoinCounter>();
|
||||||
//writer = new StreamWriter(Application.persistentDataPath + "/coins.txt", false, Encoding.Default);
|
//writer = new StreamWriter(Application.persistentDataPath + "/coins.txt", false, Encoding.Default);
|
||||||
|
|
||||||
|
if((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.LinuxEditor || Application.platform == RuntimePlatform.OSXEditor) && forceLocalUrl){
|
||||||
|
//ha az editorba van
|
||||||
|
url = "http://localhost:" + PORT.ToString();
|
||||||
|
}else if(!forceLocalUrl){
|
||||||
|
url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
}else{
|
||||||
|
url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
//url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
@@ -44,6 +59,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void ParserCoin(string jsondata){
|
public void ParserCoin(string jsondata){
|
||||||
|
//Debug.Log("<color=orange>JsonDataCoin:" + jsondata + "</color>");
|
||||||
string data = "";
|
string data = "";
|
||||||
for (int i = 0; i < jsondata.Length; i++)
|
for (int i = 0; i < jsondata.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -51,8 +67,10 @@ public class DatabaseData : MonoBehaviour
|
|||||||
data += jsondata[i]; //kiszedi a szamokat a stringbol
|
data += jsondata[i]; //kiszedi a szamokat a stringbol
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Debug.Log(data);
|
Debug.Log("data coin: " + data);
|
||||||
coins = ulong.Parse(data);
|
coins = ulong.Parse(data);
|
||||||
|
Debug.Log("<color=orange>db coins: " + coins + "</color>");
|
||||||
|
coinc.SetCoin(coins);
|
||||||
}
|
}
|
||||||
|
|
||||||
//fuggvenyek amik meghivjak a rutint
|
//fuggvenyek amik meghivjak a rutint
|
||||||
@@ -62,14 +80,19 @@ public class DatabaseData : MonoBehaviour
|
|||||||
public void PostNewScoreData(int playerid, ulong score, string time) => StartCoroutine(IPostNewScoreData(playerid, score, time));
|
public void PostNewScoreData(int playerid, ulong score, string time) => StartCoroutine(IPostNewScoreData(playerid, score, time));
|
||||||
public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData());
|
public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData());
|
||||||
|
|
||||||
|
public void GetCoinDataCall(int userid) => StartCoroutine(GetCoinData(userid));
|
||||||
|
public void PostNewCoinData(ulong coins, int userid) => StartCoroutine(IPostNewCoinData(coins, userid));
|
||||||
|
|
||||||
public ulong GetCoins(int userid){
|
public ulong GetCoins(int userid){
|
||||||
StartCoroutine(GetCoinData(userid));
|
StartCoroutine(GetCoinData(userid));
|
||||||
|
|
||||||
|
Debug.Log("<color=orange> Return coin: " + coins + "</color>");
|
||||||
|
|
||||||
return coins;
|
return coins;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator GetCoinData(int userid){
|
private IEnumerator GetCoinData(int userid){
|
||||||
string uri = "http://localhost:3000/coinget";
|
string uri = url + "/coinget";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}");
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}");
|
||||||
@@ -92,7 +115,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IGetPlayerData() {
|
private IEnumerator IGetPlayerData() {
|
||||||
//input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg
|
//input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg
|
||||||
|
|
||||||
string uri = "http://localhost:3000/player"; //backend vegpont linkje
|
string uri = url + "/player"; //backend vegpont linkje
|
||||||
|
|
||||||
using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes
|
using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes
|
||||||
yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni
|
yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni
|
||||||
@@ -120,7 +143,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetCurretPlayer(int userid){
|
private IEnumerator IGetCurretPlayer(int userid){
|
||||||
string uri = "http://localhost:3000/currentplayer";
|
string uri = url + "/currentplayer";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa
|
||||||
@@ -144,7 +167,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator IGetHighScoreData(){
|
private IEnumerator IGetHighScoreData(){
|
||||||
string uri = "http://localhost:3000/toplist";
|
string uri = url + "/toplist";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
//byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa
|
//byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa
|
||||||
@@ -167,7 +190,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetHighScoreDataNew(){
|
private IEnumerator IGetHighScoreDataNew(){
|
||||||
string uri = "http://localhost:3000/toplist";
|
string uri = url + "/toplist";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||||
@@ -188,7 +211,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetPlayerCoins(string username){
|
private IEnumerator IGetPlayerCoins(string username){
|
||||||
string uri = "http://localhost:3000/coinget";
|
string uri = url + "/coinget";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+username+"}"); //palya id megadasa
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+username+"}"); //palya id megadasa
|
||||||
@@ -211,7 +234,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewPlayerData() {
|
private IEnumerator IPostNewPlayerData() {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newplayer";
|
string uri = url + "/newplayer";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa
|
var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json
|
||||||
@@ -232,7 +255,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewScoreData(int playerid, ulong score, string time) {
|
private IEnumerator IPostNewScoreData(int playerid, ulong score, string time) {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newscore";
|
string uri = url + "/newscore";
|
||||||
|
|
||||||
//felhasznalonevet ki kell irni fajlba
|
//felhasznalonevet ki kell irni fajlba
|
||||||
//ha username keresve lenne es ha nincs akkor kap egy uj id-t ami ideiglenesen tarolodik (ures string a visszateres?)
|
//ha username keresve lenne es ha nincs akkor kap egy uj id-t ami ideiglenesen tarolodik (ures string a visszateres?)
|
||||||
@@ -261,7 +284,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewPalyaData() {
|
private IEnumerator IPostNewPalyaData() {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newpalya";
|
string uri = url + "/newpalya";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"Easy3\"}");
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"Easy3\"}");
|
||||||
@@ -271,6 +294,25 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
yield return uwr.SendWebRequest();
|
yield return uwr.SendWebRequest();
|
||||||
|
|
||||||
|
if (uwr.isNetworkError) {
|
||||||
|
Debug.Log(uwr.error);
|
||||||
|
} else {
|
||||||
|
//input.text = uwr.downloadHandler.text;
|
||||||
|
Debug.Log(uwr.downloadHandler.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator IPostNewCoinData(ulong coins, int userid) {
|
||||||
|
string uri = url + "/coinUpdate";
|
||||||
|
|
||||||
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+coins+",\"bevitel2\":"+userid+"}");
|
||||||
|
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
|
||||||
|
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||||
|
uwr.SetRequestHeader("Content-Type", "application/json");
|
||||||
|
|
||||||
|
yield return uwr.SendWebRequest();
|
||||||
|
|
||||||
if (uwr.isNetworkError) {
|
if (uwr.isNetworkError) {
|
||||||
Debug.Log(uwr.error);
|
Debug.Log(uwr.error);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public Rigidbody rb; //jatekos teste
|
public Rigidbody rb; //jatekos teste
|
||||||
private CameraController cc;
|
private CameraController cc;
|
||||||
|
private IsGrounded isGrounded;
|
||||||
|
|
||||||
public float jumpforce = 5f; //mekkorat tudjon ugorni
|
public float jumpforce = 5f; //mekkorat tudjon ugorni
|
||||||
private float sideMovement = 3f; //oldalra mennyit mozogjon
|
private float sideMovement = 3f; //oldalra mennyit mozogjon
|
||||||
private Vector3 direction; //jatkos pozicio
|
private Vector3 direction; //jatkos pozicio
|
||||||
@@ -17,13 +19,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
private Vector2 startTouchPosition; //erintes kezdo pozicio
|
private Vector2 startTouchPosition; //erintes kezdo pozicio
|
||||||
private Vector2 endTouchPosition; //erintes vegpozicio
|
private Vector2 endTouchPosition; //erintes vegpozicio
|
||||||
|
|
||||||
public ControllType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas
|
public ControlType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas
|
||||||
|
|
||||||
public Button leftButton;
|
public Button leftButton;
|
||||||
public Button jumpButton;
|
public Button jumpButton;
|
||||||
public Button rightButton;
|
public Button rightButton;
|
||||||
|
|
||||||
public enum ControllType
|
public enum ControlType
|
||||||
{
|
{
|
||||||
Swipe,
|
Swipe,
|
||||||
Button
|
Button
|
||||||
@@ -31,16 +33,18 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
cc = FindObjectOfType<CameraController>(); //kamera vezerlo referencia
|
cc = FindObjectOfType<CameraController>(); //kamera vezerlo referencia
|
||||||
activeControllType = ControllType.Button;
|
isGrounded = FindObjectOfType<IsGrounded>();
|
||||||
|
|
||||||
|
//activeControllType = ControlType.Button;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setControllType(ControllType controlltype){
|
public void setControllType(ControlType controlltype){
|
||||||
activeControllType = controlltype;
|
activeControllType = controlltype;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update(){
|
private void Update(){
|
||||||
|
|
||||||
if(activeControllType == ControllType.Swipe){
|
if(activeControllType == ControlType.Swipe){
|
||||||
leftButton.gameObject.SetActive(false);
|
leftButton.gameObject.SetActive(false);
|
||||||
jumpButton.gameObject.SetActive(false);
|
jumpButton.gameObject.SetActive(false);
|
||||||
rightButton.gameObject.SetActive(false);
|
rightButton.gameObject.SetActive(false);
|
||||||
@@ -59,7 +63,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
timeSinceLastTap = 0f;
|
timeSinceLastTap = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isTapped && rb.transform.position.y <= 0.16f){
|
if(isTapped && isGrounded.isGrounded){
|
||||||
if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
|
if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
|
||||||
Debug.Log("Long tapped");
|
Debug.Log("Long tapped");
|
||||||
jump();
|
jump();
|
||||||
@@ -84,7 +88,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
goRight();
|
goRight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}else if(activeControllType == ControllType.Button){
|
}else if(activeControllType == ControlType.Button){
|
||||||
//jumpforce = 100;
|
//jumpforce = 100;
|
||||||
/*leftButton.onClick.AddListener(goRight);
|
/*leftButton.onClick.AddListener(goRight);
|
||||||
jumpButton.onClick.AddListener(jump);
|
jumpButton.onClick.AddListener(jump);
|
||||||
@@ -119,9 +123,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void jump(){
|
public void jump(){
|
||||||
if(rb.transform.position.y <= 0.16f)
|
if(isGrounded.isGrounded){
|
||||||
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
||||||
|
isGrounded.isGrounded = false;
|
||||||
|
}
|
||||||
|
|
||||||
Debug.Log("jumped");
|
Debug.Log("jumped");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -19,11 +19,13 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
private StreamReader reader;
|
private StreamReader reader;
|
||||||
private DatabaseData db;
|
private DatabaseData db;
|
||||||
private PlayerList playerList;
|
private PlayerList playerList;
|
||||||
|
private CoinCounter cc;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
input.gameObject.SetActive(false);
|
input.gameObject.SetActive(false);
|
||||||
inputBackground.SetActive(false);
|
inputBackground.SetActive(false);
|
||||||
path = Application.persistentDataPath + "/username.txt";
|
path = Application.persistentDataPath + "/username.txt";
|
||||||
|
cc = FindObjectOfType<CoinCounter>();
|
||||||
db = FindObjectOfType<DatabaseData>();
|
db = FindObjectOfType<DatabaseData>();
|
||||||
db.GetPlayerData();
|
db.GetPlayerData();
|
||||||
}
|
}
|
||||||
@@ -54,6 +56,8 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
userid = item.player_id;
|
userid = item.player_id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
db.GetCoinDataCall(userid);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void usernameCheck(){
|
private void usernameCheck(){
|
||||||
@@ -87,10 +91,21 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
|
|
||||||
getId();
|
getId();
|
||||||
|
|
||||||
|
//StartCoroutine(waitForCoins());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
input.gameObject.SetActive(false);
|
input.gameObject.SetActive(false);
|
||||||
inputBackground.SetActive(false);
|
inputBackground.SetActive(false);
|
||||||
usernameInputCanvas.gameObject.SetActive(false);
|
usernameInputCanvas.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator waitForCoins(){
|
||||||
|
yield return new WaitUntil(() => db.coins != 0);
|
||||||
|
|
||||||
|
cc.SetCoin(db.GetCoins(userid));
|
||||||
|
Debug.Log("uh coin"+cc.coin);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -34,6 +34,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
private UsernameHandler usernameHandler;
|
private UsernameHandler usernameHandler;
|
||||||
private Score score;
|
private Score score;
|
||||||
private Timer timer;
|
private Timer timer;
|
||||||
|
private CoinCounter cc;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -44,6 +45,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
usernameHandler = FindObjectOfType<UsernameHandler>();
|
usernameHandler = FindObjectOfType<UsernameHandler>();
|
||||||
score = FindObjectOfType<Score>();
|
score = FindObjectOfType<Score>();
|
||||||
timer = FindObjectOfType<Timer>();
|
timer = FindObjectOfType<Timer>();
|
||||||
|
cc = FindObjectOfType<CoinCounter>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -156,6 +158,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
homeGomb.SetActive(false);
|
homeGomb.SetActive(false);
|
||||||
settingsGomb.SetActive(false);
|
settingsGomb.SetActive(false);
|
||||||
shopGomb.SetActive(false);
|
shopGomb.SetActive(false);
|
||||||
|
playButton.SetActive(false);
|
||||||
UpdateGameState(GameState.Game);
|
UpdateGameState(GameState.Game);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -167,15 +170,18 @@ public class jatekmanager : MonoBehaviour
|
|||||||
|
|
||||||
private async void HandleGame()
|
private async void HandleGame()
|
||||||
{
|
{
|
||||||
playButton.SetActive(false);
|
|
||||||
StartCoroutine(TimerGame());
|
StartCoroutine(TimerGame());
|
||||||
|
|
||||||
GetComponent <GroundController> ().enabled = true;
|
GetComponent <GroundController> ().enabled = true;
|
||||||
GetComponent <PlayerController>().enabled = true;
|
GetComponent <PlayerController>().enabled = true;
|
||||||
|
|
||||||
goLeftButton.SetActive(true);
|
goLeftButton.SetActive(true);
|
||||||
jumpButton.SetActive(true);
|
jumpButton.SetActive(true);
|
||||||
goRightButton.SetActive(true);
|
goRightButton.SetActive(true);
|
||||||
scoreText.gameObject.SetActive(true);
|
scoreText.gameObject.SetActive(true);
|
||||||
timerText.gameObject.SetActive(true);
|
timerText.gameObject.SetActive(true);
|
||||||
|
playButton.SetActive(false);
|
||||||
|
|
||||||
timer.playTime.Start();
|
timer.playTime.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,9 +199,11 @@ public class jatekmanager : MonoBehaviour
|
|||||||
//toltse fel az adatokat a run-rol
|
//toltse fel az adatokat a run-rol
|
||||||
db.PostNewScoreData(usernameHandler.userid, score.score, timer.convertTimeToString());
|
db.PostNewScoreData(usernameHandler.userid, score.score, timer.convertTimeToString());
|
||||||
|
|
||||||
|
//coin feltoltes
|
||||||
|
db.PostNewCoinData(cc.coin, usernameHandler.userid);
|
||||||
|
|
||||||
SceneUIManager.LoadScene(1); //HighScore scene
|
SceneUIManager.LoadScene(1); //HighScore scene
|
||||||
|
|
||||||
//
|
|
||||||
|
|
||||||
/*playButton.SetActive(false);
|
/*playButton.SetActive(false);
|
||||||
homeGomb.SetActive(true);
|
homeGomb.SetActive(true);
|
||||||
|
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@@ -15,10 +15,10 @@ EditorUserSettings:
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UnityRemoteCompression:
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UnityRemoteCompression:
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value: 337f73
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@@ -15,16 +15,93 @@ MonoBehaviour:
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m_ShowMode: 4
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m_Maximized: 1
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m_Maximized: 1
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--- !u!114 &2
|
--- !u!114 &2
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--- !u!114 &3
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--- !u!114 &6
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--- !u!114 &4
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--- !u!114 &7
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m_Target: {x: 0.058660932, y: 0.9411822, z: -0.22614713, w: 0.2441374}
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m_Target: {x: 0.03978299, y: -0.8525561, z: 0.06561682, w: 0.51698434}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0.058660623, y: 0.94117725, z: -0.22614594, w: 0.24413612}
|
m_Value: {x: 0.039782733, y: -0.8525506, z: 0.06561639, w: 0.516981}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 20.056421
|
m_Target: 35.189785
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 20.056421
|
m_Value: 35.189785
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 0
|
m_Target: 0
|
||||||
speed: 2
|
speed: 2
|
||||||
@@ -930,14 +980,14 @@ MonoBehaviour:
|
|||||||
m_FarClip: 10000
|
m_FarClip: 10000
|
||||||
m_DynamicClip: 1
|
m_DynamicClip: 1
|
||||||
m_OcclusionCulling: 0
|
m_OcclusionCulling: 0
|
||||||
m_LastSceneViewRotation: {x: -0.18727255, y: 0.45572704, z: -0.09871261, w: -0.8645814}
|
m_LastSceneViewRotation: {x: -0.0429292, y: 0.31860214, z: -0.01444534, w: -0.94681174}
|
||||||
m_LastSceneViewOrtho: 0
|
m_LastSceneViewOrtho: 0
|
||||||
m_ReplacementShader: {fileID: 0}
|
m_ReplacementShader: {fileID: 0}
|
||||||
m_ReplacementString:
|
m_ReplacementString:
|
||||||
m_SceneVisActive: 1
|
m_SceneVisActive: 1
|
||||||
m_LastLockedObject: {fileID: 0}
|
m_LastLockedObject: {fileID: 0}
|
||||||
m_ViewIsLockedToObject: 0
|
m_ViewIsLockedToObject: 0
|
||||||
--- !u!114 &18
|
--- !u!114 &20
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -958,9 +1008,9 @@ MonoBehaviour:
|
|||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 582
|
y: 73
|
||||||
width: 1046
|
width: 469
|
||||||
height: 113
|
height: 636
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
|
|||||||
Reference in New Issue
Block a user