ui design
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@@ -6,12 +6,17 @@ public class GroundController : MonoBehaviour
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{
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private GameObject[] ground;
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public GameObject[] loadFrom;
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public GameObject[] sideObjects;
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private float groundMoveSpeed = 10f;
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private void Awake() {
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LoadPrefabs("Prefabs/Modulok");
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Debug.Log(loadFrom.Length);
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//Loading modules
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loadFrom = LoadPrefabs("Prefabs/Modulok");
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sideObjects = LoadPrefabs("Models/World Objects/World 1");
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Debug.Log("loadFrom length: " + loadFrom.Length);
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Debug.Log("sideObjects Length: " + sideObjects.Length);
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//getting all of the ground objects by the tag
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ground = GameObject.FindGameObjectsWithTag("Ground");
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if(ground.Length == 0){
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@@ -42,8 +47,10 @@ public class GroundController : MonoBehaviour
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}
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}
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private void LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
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loadFrom = Resources.LoadAll<GameObject>(path);
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private GameObject[] LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
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GameObject[] arr = Resources.LoadAll<GameObject>(path);
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return arr;
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}
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private bool CheckGroundToDestroy(GameObject toCheck){
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@@ -69,6 +76,8 @@ public class GroundController : MonoBehaviour
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}
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}
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private void CreateNewGround(){
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int random = UnityEngine.Random.Range(0, loadFrom.Length);
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//ketto modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza
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