ui design

This commit is contained in:
2023-02-08 11:50:07 +01:00
parent 65d20fe7dd
commit c6180300a8
8 changed files with 27 additions and 230 deletions

View File

@@ -6,12 +6,17 @@ public class GroundController : MonoBehaviour
{
private GameObject[] ground;
public GameObject[] loadFrom;
public GameObject[] sideObjects;
private float groundMoveSpeed = 10f;
private void Awake() {
LoadPrefabs("Prefabs/Modulok");
Debug.Log(loadFrom.Length);
//Loading modules
loadFrom = LoadPrefabs("Prefabs/Modulok");
sideObjects = LoadPrefabs("Models/World Objects/World 1");
Debug.Log("loadFrom length: " + loadFrom.Length);
Debug.Log("sideObjects Length: " + sideObjects.Length);
//getting all of the ground objects by the tag
ground = GameObject.FindGameObjectsWithTag("Ground");
if(ground.Length == 0){
@@ -42,8 +47,10 @@ public class GroundController : MonoBehaviour
}
}
private void LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
loadFrom = Resources.LoadAll<GameObject>(path);
private GameObject[] LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
GameObject[] arr = Resources.LoadAll<GameObject>(path);
return arr;
}
private bool CheckGroundToDestroy(GameObject toCheck){
@@ -69,6 +76,8 @@ public class GroundController : MonoBehaviour
}
}
private void CreateNewGround(){
int random = UnityEngine.Random.Range(0, loadFrom.Length);
//ketto modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modull hossza