update
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,7 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
public class jatekmanager : MonoBehaviour
|
||||
{
|
||||
@@ -21,6 +22,9 @@ public class jatekmanager : MonoBehaviour
|
||||
public GameObject homeGomb;
|
||||
public GameObject settingsGomb;
|
||||
public GameObject shopGomb;
|
||||
public GameObject volumeSlide;
|
||||
public GameObject musicSlide;
|
||||
public GameObject sfxSlide;
|
||||
|
||||
public GameObject goLeftButton;
|
||||
public GameObject jumpButton;
|
||||
@@ -38,6 +42,10 @@ public class jatekmanager : MonoBehaviour
|
||||
private Timer timer;
|
||||
private CoinCounter cc;
|
||||
|
||||
|
||||
public AudioMixer audioMixer;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Application.targetFrameRate = 60;
|
||||
@@ -48,6 +56,7 @@ public class jatekmanager : MonoBehaviour
|
||||
score = FindObjectOfType<Score>();
|
||||
timer = FindObjectOfType<Timer>();
|
||||
cc = FindObjectOfType<CoinCounter>();
|
||||
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -55,6 +64,19 @@ public class jatekmanager : MonoBehaviour
|
||||
UpdateGameState(GameState.Home);
|
||||
}
|
||||
|
||||
public void SetMainVolume(float mainVolume)
|
||||
{
|
||||
audioMixer.SetFloat("Master", mainVolume);
|
||||
}
|
||||
public void SetMusicVolume(float musicVolume)
|
||||
{
|
||||
audioMixer.SetFloat("Music", musicVolume);
|
||||
}
|
||||
public void SetSfxVolume(float sfxVolume)
|
||||
{
|
||||
audioMixer.SetFloat("Sfx", sfxVolume);
|
||||
}
|
||||
|
||||
public void UpdateGameState(GameState newState)
|
||||
{
|
||||
State = newState;
|
||||
@@ -119,6 +141,9 @@ public class jatekmanager : MonoBehaviour
|
||||
scoreText.gameObject.SetActive(false);
|
||||
timerText.gameObject.SetActive(false);
|
||||
garazs.SetActive(true);
|
||||
volumeSlide.SetActive(false);
|
||||
musicSlide.SetActive(false);
|
||||
sfxSlide.SetActive(false);
|
||||
}
|
||||
|
||||
IEnumerator TimerHome()
|
||||
@@ -132,6 +157,9 @@ public class jatekmanager : MonoBehaviour
|
||||
{
|
||||
UpdateGameState(GameState.Settings);
|
||||
playGomb.SetActive(false);
|
||||
volumeSlide.SetActive(true);
|
||||
musicSlide.SetActive(true);
|
||||
sfxSlide.SetActive(true);
|
||||
}
|
||||
|
||||
private async void HandleSettings()
|
||||
@@ -143,6 +171,9 @@ public class jatekmanager : MonoBehaviour
|
||||
scoreText.gameObject.SetActive(false);
|
||||
timerText.gameObject.SetActive(false);
|
||||
playGomb.SetActive(false);
|
||||
volumeSlide.SetActive(false);
|
||||
musicSlide.SetActive(false);
|
||||
sfxSlide.SetActive(false);
|
||||
}
|
||||
|
||||
public void ChangeToShop()
|
||||
@@ -159,6 +190,9 @@ public class jatekmanager : MonoBehaviour
|
||||
goRightButton.SetActive(false);
|
||||
scoreText.gameObject.SetActive(false);
|
||||
timerText.gameObject.SetActive(false);
|
||||
volumeSlide.SetActive(false);
|
||||
musicSlide.SetActive(false);
|
||||
sfxSlide.SetActive(false);
|
||||
}
|
||||
|
||||
public void ChangeToGame()
|
||||
@@ -168,7 +202,10 @@ public class jatekmanager : MonoBehaviour
|
||||
shopGomb.SetActive(false);
|
||||
playGomb.SetActive(false);
|
||||
UpdateGameState(GameState.Game);
|
||||
|
||||
volumeSlide.SetActive(false);
|
||||
musicSlide.SetActive(false);
|
||||
sfxSlide.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
IEnumerator TimerGame()
|
||||
|
||||
Reference in New Issue
Block a user