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0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} - m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalPosition: {x: 21.7, y: 18.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Scripts/GroundController.cs b/Assets/Scripts/GroundController.cs index 5c79b20..236464e 100644 --- a/Assets/Scripts/GroundController.cs +++ b/Assets/Scripts/GroundController.cs @@ -12,6 +12,10 @@ public class GroundController : MonoBehaviour public int materialIndex = 0; public float groundMoveSpeed = 10f; private Vector3 lastSideObjectPos = new Vector3(0, 0, 0); + [SerializeField] GameObject portalModul; + + [SerializeField] private int groundCounter = 0; + [SerializeField] private int portalSpawnNumber = 15; //ennyi modulonkent spawnoljon portalt //private CollectibleSpawner cs; @@ -51,8 +55,7 @@ public class GroundController : MonoBehaviour OrderArrayByZ(sideObjectsSpawned); for (int i = 0; i < ground.Length; i++) - { //ground objecteket mozgatja - //ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime); + { //ground objecteket mozgatja Move(ground[i]); } @@ -62,26 +65,26 @@ public class GroundController : MonoBehaviour Move(sideObjectsSpawned[i]); } + if (sideObjectsSpawned[sideObjectsSpawned.Length - 1].transform.position.z < 145) + { + CreateNewSideObjects(false); + CreateNewSideObjects(true); + } + //uj ground letrehozas if (ground[ground.Length - 1].transform.position.z <= 120) { - CreateNewGround(); - - for (int k = 0; k < 3; k++) - { - CreateNewSideObjects(false); - CreateNewSideObjects(true); + if(groundCounter == portalSpawnNumber){ + CreateNewGround(true); + groundCounter = 0; //ne menjen a vegtelensegig a counter + }else{ + CreateNewGround(); } ground = GameObject.FindGameObjectsWithTag("Ground"); for (int i = 0; i < ground.Length; i++) { - /*foreach (GameObject child in ground[i].transform){ - if (child.name == "Lane1" || child.name == "Lane2" || child.name == "Lane3"){ - Debug.Log(child.name + " " + transform.gameObject.name); - } - }*/ Transform[] lanes = new Transform[3]; lanes[0] = ground[i].transform.Find("Lane1"); lanes[1] = ground[i].transform.Find("Lane2"); @@ -94,13 +97,6 @@ public class GroundController : MonoBehaviour } } - //ellenorzi hogy torolheto e az object || mar nem szukseges mert van egy trigger box - /*foreach (var item in ground){ - if(CheckGroundToDestroy(item)){ - Destroy(item); - } - }*/ - //cs.SpawnCoin(); } @@ -119,41 +115,46 @@ public class GroundController : MonoBehaviour { if (item.transform.position.x < 0 && isLeftSide) { - side.Add(item); //ball oldal + side.Add(item); //bal oldal } - else + else if (item.transform.position.x > 0 && !isLeftSide) { side.Add(item); //jobb oldal } } - int random = UnityEngine.Random.Range(0, sideObjects.Length); - random = 0; //csak debug + int random = UnityEngine.Random.Range(0, sideObjects.Length); //random sorsolasa a modulhoz + //random = 0; //csak debug - GameObject inst = sideObjects[random]; + GameObject inst = sideObjects[random]; //random modul object eltarolas //remake to get width - Vector3 offset = new Vector3(0, 0, 10f); + Vector3 offset = new Vector3(0, 0, 0); - if (sideObjectsSpawned.Length > 0) + if (side.Count > 0) { - if (sideObjectsSpawned[sideObjectsSpawned.Length - 1].gameObject.name.Contains("haz1")) //haz1Clone - offset = new Vector3(0, 0, 10f); //TODO adjust - else if (sideObjectsSpawned[sideObjectsSpawned.Length - 1].gameObject.name.Contains("haz2")) + if (side[side.Count - 1].gameObject.name.Contains("haz1")) //haz1Clone + offset = new Vector3(0, 0, 15f); //TODO adjust + else if (side[side.Count - 1].gameObject.name.Contains("haz2")) offset = new Vector3(0, 0, 20f); //TODO adjust } // - Vector3 pos = new Vector3(9f, 0, 0); + Vector3 pos = new Vector3(9f, -5f, -10f); + Quaternion rotation = inst.transform.rotation; - if (sideObjectsSpawned.Length > 0) - pos = sideObjectsSpawned[sideObjectsSpawned.Length - 1].transform.position + offset; + if (side.Count > 0) + //pos = sideObjectsSpawned[sideObjectsSpawned.Length - 1].transform.position + offset; + pos = side[side.Count - 1].transform.position + offset; else pos = pos + offset; - if (isLeftSide) pos.x = -pos.x; - Instantiate(inst, pos, inst.transform.rotation); + if (isLeftSide && pos.x > 0) //x negativ hogy a bal oldalra keruljon + pos.x = -pos.x; + + + Instantiate(inst, pos, rotation); sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject"); OrderArrayByZ(sideObjectsSpawned); @@ -164,10 +165,11 @@ public class GroundController : MonoBehaviour int materialteszt; bool teszteljtovabb = true; - while (teszteljtovabb == true) + while (teszteljtovabb) { materialteszt = UnityEngine.Random.Range(0, materials.Length); Debug.Log(materialteszt); + if (materialteszt == materialIndex) { @@ -211,10 +213,20 @@ public class GroundController : MonoBehaviour } } - private void CreateNewGround() + private void CreateNewGround(bool portalModulSpawn = false) { int random = UnityEngine.Random.Range(0, loadFrom.Length); + + GameObject inst; + + if(!portalModulSpawn) + inst = loadFrom[random]; + else + inst = portalModul; + + //egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modul hossza - Instantiate(loadFrom[random], new Vector3(0, 0, ground[ground.Length - 1].transform.position.z + 40), ground[ground.Length - 1].transform.rotation); + Instantiate(inst, new Vector3(0, 0, ground[ground.Length - 1].transform.position.z + 40), ground[ground.Length - 1].transform.rotation); + groundCounter++; } } \ No newline at end of file diff --git a/Assets/Scripts/Network/DatabaseData.cs b/Assets/Scripts/Network/DatabaseData.cs index 072dab9..55e0f98 100644 --- a/Assets/Scripts/Network/DatabaseData.cs +++ b/Assets/Scripts/Network/DatabaseData.cs @@ -13,12 +13,9 @@ public class DatabaseData : MonoBehaviour public PlayerList players; //jatekos adatok public HighScoreTableDataContainer htdc; //itt van a tomb public HighScoreTable hst; //high score table ui - - private StreamWriter writer; - public string jsondata; //json szoveg - private CoinCounter coinc; + public string jsondata; //json szoveg public ulong coins = 0; diff --git a/Assets/Scripts/portal.cs b/Assets/Scripts/portal.cs index 5ddf6b1..0d877e3 100644 --- a/Assets/Scripts/portal.cs +++ b/Assets/Scripts/portal.cs @@ -13,7 +13,9 @@ public class portal : MonoBehaviour private void OnTriggerEnter(Collider other) { - gc.changeMaterialIndex(); + if(other.gameObject.tag.Equals("Player")){ + gc.changeMaterialIndex(); + } } }