player controller rework
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@@ -5,35 +5,53 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public Rigidbody rb;
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public float moveSpeed = 5f;
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//public float moveSpeed = 5f;
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public float jumpforce = 5f;
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private Vector3 direction;
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private float horizontal, vertical, isJumping;
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private bool isOnGround;
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//swipe movement
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private Vector2 startTouchPosition;
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private Vector2 endTouchPosition;
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private void Awake() {
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rb = GetComponent<Rigidbody>();
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}
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void Update()
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{
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horizontal = Input.GetAxis("Horizontal");
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/*horizontal = Input.GetAxis("Horizontal");
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vertical = Input.GetAxis("Vertical");
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isJumping = Input.GetAxis("Jump");
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isJumping = Input.GetAxis("Jump");*/
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//jumping
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if (isJumping > 0 && isOnGround) {
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/*if (isJumping > 0 && isOnGround) {
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rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
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isOnGround = false;
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}
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}*/
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direction = new Vector3(horizontal, 0,vertical);
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rb.AddForce(direction * moveSpeed * Time.deltaTime);
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/*direction = new Vector3(horizontal, 0,vertical);
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rb.AddForce(direction * moveSpeed * Time.deltaTime);*/
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//new character controller with swipe lane changing
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
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startTouchPosition = Input.GetTouch(0).position;
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}
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){
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endTouchPosition = Input.GetTouch(0).position;
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if(endTouchPosition.x < startTouchPosition.x){
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//left
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goLeft();
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}else if(endTouchPosition.x > startTouchPosition.x){
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//right
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goRight();
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}
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}
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}
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private void OnCollisionEnter(Collision collision) {
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@@ -41,4 +59,12 @@ public class PlayerController : MonoBehaviour
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isOnGround = true;
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}
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}
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private void goLeft(){
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rb.transform.position = new Vector3(rb.transform.position.x + 5, rb.transform.position.y, rb.transform.position.z);
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}
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private void goRight(){
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rb.transform.position = new Vector3(rb.transform.position.x - 5, rb.transform.position.y, rb.transform.position.z);
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}
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}
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