player controller rework

This commit is contained in:
2023-02-01 13:24:48 +01:00
parent 2837b80902
commit f05b68f9ba
16 changed files with 4750 additions and 486 deletions

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@@ -5,35 +5,53 @@ using UnityEngine;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
public Rigidbody rb; public Rigidbody rb;
public float moveSpeed = 5f; //public float moveSpeed = 5f;
public float jumpforce = 5f; public float jumpforce = 5f;
private Vector3 direction; private Vector3 direction;
private float horizontal, vertical, isJumping; private float horizontal, vertical, isJumping;
private bool isOnGround; private bool isOnGround;
//swipe movement
private Vector2 startTouchPosition;
private Vector2 endTouchPosition;
private void Awake() { private void Awake() {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
} }
void Update() void Update()
{ {
horizontal = Input.GetAxis("Horizontal"); /*horizontal = Input.GetAxis("Horizontal");
vertical = Input.GetAxis("Vertical"); vertical = Input.GetAxis("Vertical");
isJumping = Input.GetAxis("Jump"); isJumping = Input.GetAxis("Jump");*/
//jumping //jumping
if (isJumping > 0 && isOnGround) { /*if (isJumping > 0 && isOnGround) {
rb.AddForce(new Vector3(horizontal, jumpforce, vertical)); rb.AddForce(new Vector3(horizontal, jumpforce, vertical));
isOnGround = false; isOnGround = false;
} }*/
direction = new Vector3(horizontal, 0,vertical); /*direction = new Vector3(horizontal, 0,vertical);
rb.AddForce(direction * moveSpeed * Time.deltaTime);*/
rb.AddForce(direction * moveSpeed * Time.deltaTime);
//new character controller with swipe lane changing //new character controller with swipe lane changing
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
startTouchPosition = Input.GetTouch(0).position;
}
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){
endTouchPosition = Input.GetTouch(0).position;
if(endTouchPosition.x < startTouchPosition.x){
//left
goLeft();
}else if(endTouchPosition.x > startTouchPosition.x){
//right
goRight();
}
}
} }
private void OnCollisionEnter(Collision collision) { private void OnCollisionEnter(Collision collision) {
@@ -41,4 +59,12 @@ public class PlayerController : MonoBehaviour
isOnGround = true; isOnGround = true;
} }
} }
private void goLeft(){
rb.transform.position = new Vector3(rb.transform.position.x + 5, rb.transform.position.y, rb.transform.position.z);
}
private void goRight(){
rb.transform.position = new Vector3(rb.transform.position.x - 5, rb.transform.position.y, rb.transform.position.z);
}
} }

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