side object update, portal spawn rules #10
@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.5615895, g: 0.72180885, b: 0.81785697, a: 1}
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m_IndirectSpecularColor: {r: 0.5616698, g: 0.7218906, b: 0.81798315, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -1397,7 +1397,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 601898925}
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m_LocalRotation: {x: 0.045581307, y: -0.70516795, z: 0.045520626, w: 0.7061079}
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m_LocalRotation: {x: 0.045581304, y: -0.70516795, z: 0.045520633, w: 0.7061079}
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m_LocalPosition: {x: 2.27, y: 4.16525, z: 3.82}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -1748,18 +1748,6 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: playbutton, Assembly-CSharp
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m_MethodName: PlayButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 871711472}
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m_TargetAssemblyTypeName: menumanager, Assembly-CSharp
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m_MethodName: UpdateCamera
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@@ -1785,18 +1773,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 645543792}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &645543795
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -2924,7 +2900,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 936985375}
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m_LocalRotation: {x: 0.10193449, y: 0.69441885, z: -0.100375146, w: 0.7052068}
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m_LocalRotation: {x: 0.10193449, y: 0.69441885, z: -0.10037514, w: 0.7052068}
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m_LocalPosition: {x: 4.61, y: 3.52, z: -1.96}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4267,7 +4243,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1615993234}
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m_LocalRotation: {x: 0.0010953943, y: 0.9979507, z: -0.06145683, w: 0.017787272}
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m_LocalRotation: {x: 0.0010953955, y: 0.9979507, z: -0.061456837, w: 0.017787289}
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m_LocalPosition: {x: -0.435591, y: 4.16525, z: 13.428191}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4953,7 +4929,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1895677325}
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m_LocalRotation: {x: 0.0010953943, y: 0.9979507, z: -0.06145683, w: 0.017787272}
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m_LocalRotation: {x: 0.0010953955, y: 0.9979507, z: -0.061456837, w: 0.017787289}
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m_LocalPosition: {x: -0.15911984, y: 2.9687777, z: -12.856641}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -14825,7 +14801,7 @@ Rigidbody:
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0
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m_UseGravity: 0
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 112
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@@ -14839,7 +14815,7 @@ CapsuleCollider:
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m_GameObject: {fileID: 7398140401948337837}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 0
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m_Enabled: 1
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m_Radius: 1.7212968
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m_Height: 6.3698125
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m_Direction: 1
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46
Assets/Scripts/Targyak.cs
Normal file
46
Assets/Scripts/Targyak.cs
Normal file
@@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Targyak : MonoBehaviour
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{
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int fsz_elerheto = 1; //ennyi darab fenséges szárny tárgya van a játékosnak
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public GameObject bobby; //a karakter akit mozgatunk
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public Transform targetFent; //a fenti pont ahova felrepül
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public Transform targetLent; //a lenti pont ahol alapból fut
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public float speed; //a sebesség amivel felrepül
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private void FensegesSzarnyak()
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{
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if (fsz_elerheto > 0) //ha van legalább 1 ilyen tárgya
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{
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Vector3 a = transform.position;
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Vector3 b = targetFent.position;
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Vector3 c = targetLent.position;
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bobby.transform.position = Vector3.MoveTowards(a, b, speed); //itt felrepül
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TimerSzarnyak(); //eddig repülsz
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bobby.transform.position = Vector3.MoveTowards(a, c, speed); //itt pedig visszaérkezik a földre
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}
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}
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IEnumerator TimerSzarnyak()
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{
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yield return new WaitForSecondsRealtime(5); //vár 5 másodpercet
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}
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}
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11
Assets/Scripts/Targyak.cs.meta
Normal file
11
Assets/Scripts/Targyak.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: af7cebaa4cf844a54a550572d1f9be69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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