using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneUIManager : MonoBehaviour { public void LoadMenuScene() { SceneManager.LoadScene(0); } public void LoadPauseMenu() { //to be implemented when the ui is done } public void LoadNextScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public static void LoadScene(int sceneIndex) { SceneManager.LoadScene(sceneIndex); } }