using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Diagnostics; using TMPro; public class Timer : MonoBehaviour { public Stopwatch playTime; public TMP_Text time; private void Awake() { playTime = new Stopwatch(); } private void Update() { time.text = playTime.Elapsed.Seconds.ToString(); } public string convertTimeToString(){ UnityEngine.Debug.Log(playTime.Elapsed.ToString(@"hh\:mm\:ss")); return playTime.Elapsed.ToString(@"hh\:mm\:ss"); } }