using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public GameObject player; public Camera camera; private Vector3 offset; public float xPostion = 0; void Start(){ offset.x = xPostion; offset.y = camera.transform.position.y - player.transform.position.y; offset.z = camera.transform.position.z - player.transform.position.z; } void LateUpdate() { if(player.transform.position.x != 3 || player.transform.position.x != -3) camera.transform.position = player.transform.position + offset; } }