using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Text; using TMPro; public class UsernameHandler : MonoBehaviour { public string username; //playerlistbe benne van az id-val public int userid; private string path; public TMP_InputField input; public GameObject inputBackground; public Canvas usernameInputCanvas; private StreamWriter writer; private StreamReader reader; private DatabaseData db; private PlayerList playerList; private void Awake() { input.gameObject.SetActive(false); inputBackground.SetActive(false); path = Application.persistentDataPath + "/username.txt"; db = FindObjectOfType(); db.GetPlayerData(); } private void Start() { usernameCheck(); } public void ReadUsername(string username){ //kiirja az inputbol kapott usernevet fajlba this.username = username; Debug.Log(this.username); writer = new StreamWriter(path, false, Encoding.Default); writer.Write(username); writer.Close(); input.gameObject.SetActive(false); inputBackground.SetActive(false); usernameInputCanvas.gameObject.SetActive(false); getId(); } private void getId(){ foreach(var item in db.players.player){ if(item.player_name.Equals(username)){ userid = item.player_id; } } } private void usernameCheck(){ string data = ""; try { reader = new StreamReader(path); } catch (System.IO.FileNotFoundException) { //ha nem letezik a fajl aktivalja az inputot usernameInputCanvas.gameObject.SetActive(true); inputBackground.SetActive(true); input.gameObject.SetActive(true); } if(File.Exists(path)){ while(!reader.EndOfStream){ data += reader.ReadLine(); } if(data.Equals("")){ //nincs username meg usernameInputCanvas.gameObject.SetActive(true); input.gameObject.SetActive(true); inputBackground.SetActive(true); }else{ //van username username = data; Debug.Log("username: " + username); getId(); input.gameObject.SetActive(false); inputBackground.SetActive(false); usernameInputCanvas.gameObject.SetActive(false); } } } }