Files
PuzzleColorBall/Assets/Scripts/CoinCounter.cs
2023-05-02 13:46:38 +02:00

67 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.IO;
using System.Text;
public class CoinCounter : MonoBehaviour
{
public ulong coin; //szedje le db-bol a playerhez a coint
public TMP_Text coinCounterUI;
private string path;
private StreamWriter writer;
private StreamReader reader;
private DatabaseData db;
private UsernameHandler usernameHandler;
private void Awake() {
db = FindObjectOfType<DatabaseData>();
usernameHandler = FindObjectOfType<UsernameHandler>();
/*path = Application.persistentDataPath + "/coins.txt";
if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre
writer = new StreamWriter(path, false, Encoding.Default);
writer.Write(0);
writer.Close();
}
reader = new StreamReader(path);
coin = ulong.Parse(reader.ReadLine());
reader.Close();
Debug.Log("Coins at start: " + coin);*/
/*Debug.Log("coin 1: " + coin);
coin = db.GetCoins(1);
Debug.Log("itt van coin");
Debug.Log("coin 2: " + coin);
coinCounterUI.text = "Coins: " + coin.ToString();*/
}
public void SetCoin(ulong number){
coin = number;
coinCounterUI.text = "Coins: " + coin.ToString();
}
public void AddCoin(ulong number){
coin += number;
coinCounterUI.text = "Coins: " + coin.ToString();
/*writer = new StreamWriter(path, false, Encoding.Default);
writer.Write(coin);
writer.Close();*/
}
public void RemoveCoin(ulong number){
coin -= number;
coinCounterUI.text = "Coins: " + coin.ToString();
/*writer = new StreamWriter(path, false, Encoding.Default);
writer.Write(coin);
writer.Close();*/
}
}