Files
PuzzleColorBall/Assets/Scripts/SceneUIManager.cs

34 lines
843 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneUIManager : MonoBehaviour
{
private int menuSceneIndex = 0, currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
public void LoadMenuScene() {
SceneManager.LoadScene(menuSceneIndex);
}
public void LoadPauseMenu() {
//to be implemented when the ui is done
}
public void LoadOptionsMenu() {
//to be implemented when the ui is done
}
public void LoadNextScene() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void LoadScene(int sceneIndex) {
SceneManager.LoadScene(sceneIndex);
}
public void DisableUI(string UIName) {
//to be implemented when some ui is done
}
}