Files
PuzzleColorBall/Assets/Scripts/fps.cs
2023-03-06 12:11:38 +01:00

23 lines
546 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Threading;
public class fps : MonoBehaviour
{
public TMP_Text fpsText;
[SerializeField] private float _hudRefreshRate = 1f;
private float _timer;
// Update is called once per frame
void Update()
{
if (Time.unscaledTime > _timer) {
int fps = (int)(1f / Time.unscaledDeltaTime);
fpsText.text = "FPS: " + fps;
_timer = Time.unscaledTime + _hudRefreshRate;
}
}
}