94 lines
1.7 KiB
C#
94 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class jatekmanager : MonoBehaviour
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{
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public static jatekmanager Instance;
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public GameState State;
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public static event Action<GameState> OnGameStateChanged;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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UpdateGameState(GameState.Home);
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}
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public void UpdateGameState(GameState newState)
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{
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State = newState;
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switch (newState)
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{
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case GameState.Home:
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HandleHome();
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break;
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case GameState.Settings:
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HandleSettings();
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break;
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case GameState.Shop:
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HandleShop();
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break;
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case GameState.Game:
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HandleGame();
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break;
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case GameState.Meghaltal:
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HandleMeghaltal();
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
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}
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OnGameStateChanged?.Invoke(newState);
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}
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public enum GameState
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{
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Home,
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Settings,
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Shop,
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Game,
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Meghaltal
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}
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private async void HandleHome()
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{
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}
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private async void HandleSettings()
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{
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}
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private async void HandleShop()
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{
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}
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private async void HandleGame()
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{
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}
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private async void HandleMeghaltal()
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{
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}
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//application target frame rate
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}
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