window create now accepts flags as parameter
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@@ -12,9 +12,14 @@ namespace SakuraVNE {
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Window::Window(const WindowData &data) : m_Data(data) {}
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Window::Window(const WindowData &data) : m_Data(data) {}
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Window::~Window() { Destroy(); }
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Window::~Window() { Destroy(); }
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void Window::Create() {
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void Window::Create(std::span<const SDL_WindowFlags> flags) {
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// TODO: maybe get an unknow amount of parameters / an array of window flags? or just provide a seperate function for it
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// TODO: maybe get an unknow amount of parameters / an array of window flags? or just provide a seperate function for it
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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for (auto &flag : flags) {
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windowFlags |= flag;
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}
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m_Handle = SDL_CreateWindow(m_Data.title.c_str(), m_Data.width, m_Data.height, windowFlags);
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m_Handle = SDL_CreateWindow(m_Data.title.c_str(), m_Data.width, m_Data.height, windowFlags);
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if (!m_Handle) {
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if (!m_Handle) {
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@@ -5,6 +5,7 @@
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdl3.h"
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#include <cstdint>
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#include <cstdint>
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#include <functional>
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#include <functional>
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#include <span>
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#include <string>
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#include <string>
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namespace SakuraVNE {
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namespace SakuraVNE {
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@@ -26,7 +27,7 @@ public:
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Window(const WindowData &data = WindowData());
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Window(const WindowData &data = WindowData());
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~Window();
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~Window();
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void Create();
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void Create(std::span<const SDL_WindowFlags> flags = {});
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void Destroy();
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void Destroy();
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void Update();
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void Update();
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