removed onstart onend since they are redundant with attach and detach
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@@ -8,12 +8,11 @@ public:
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Layer(const std::string &name = "Layer");
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virtual ~Layer() = default;
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virtual void OnStart() {}
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virtual void OnFrame(float timestamp) {}
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virtual void OnEnd() {}
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virtual void OnEvent() {}
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virtual void OnAttach() {}
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virtual void OnDetach() {}
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virtual void OnImGuiRender() {}
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const std::string &GetName() const { return m_LayerName; }
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@@ -8,9 +8,7 @@ public:
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ImGuiLayer();
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~ImGuiLayer() = default;
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// virtual void OnStart() override;
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// virtual void OnFrame(float timestamp) override;
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// virtual void OnEnd() override;
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virtual void OnAttach() override;
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virtual void OnDetach() override;
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// virtual void OnEvent() override;
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