Files
SakuraCore/SakuraCore/test/test.cpp

57 lines
1.9 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include "Layer.h"
#include "LayerStack.h"
#include <memory>
#include <vector>
TEST_CASE("Layer operations", "[Layer]") {
SakuraVNE::LayerStack lstack;
const auto &layers = lstack.GetLayers();
// Create the unique_ptr, keep a raw pointer for testing Pop operations later, then move it.
auto u_layer1 = std::make_unique<SakuraVNE::Layer>("layer1");
SakuraVNE::Layer *layer1 = u_layer1.get();
lstack.PushLayer(std::move(u_layer1));
SECTION("PushLayer should make the size 2") {
auto u_layer2 = std::make_unique<SakuraVNE::Layer>("layer2");
lstack.PushLayer(std::move(u_layer2));
REQUIRE(layers.size() == 2);
REQUIRE(layers[1]->GetName() == "layer2");
}
SECTION("PopLayer should make the size 0") {
lstack.PopLayer(layer1);
REQUIRE(layers.size() == 0);
}
SECTION("PushOverlay should always put at the end of the list and should always be after the last fence index") {
auto u_layer2 = std::make_unique<SakuraVNE::Layer>("layer2");
lstack.PushOverLay(std::move(u_layer2));
REQUIRE(layers[1]->GetName() == "layer2");
auto u_layer3 = std::make_unique<SakuraVNE::Layer>("layer3");
lstack.PushLayer(std::move(u_layer3));
REQUIRE(layers[1]->GetName() == "layer3");
REQUIRE(layers[2]->GetName() == "layer2");
}
SECTION("Pop overlay") {
auto u_layer6 = std::make_unique<SakuraVNE::Layer>("layer6");
SakuraVNE::Layer *layer6 = u_layer6.get();
lstack.PushOverLay(std::move(u_layer6));
REQUIRE(layers[1]->GetName() == "layer6");
lstack.PopOverlay(layer6);
bool hasLayer2InVec = false;
for (auto &layer : layers) {
if (layer->GetName() == "layer6") {
hasLayer2InVec = true;
}
}
REQUIRE(hasLayer2InVec == false);
}
}