Files
SakuraCore/SakuraCore/src/Window.cpp

225 lines
6.4 KiB
C++

#include "Window.h"
#include "InputEvents.h"
#include "Log.h"
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_mouse.h"
#include "SDL3/SDL_video.h"
#include "WindowEvents.h"
#include <span>
namespace SakuraVNE {
Window::Window(const WindowData &data) : m_Data(data) {}
Window::~Window() { Destroy(); }
bool Window::Create(std::span<const SDL_WindowFlags> flags) {
for (auto &flag : flags) {
m_Flags |= flag;
}
m_Handle = SDL_CreateWindow(m_Data.title.c_str(), m_Data.width, m_Data.height, m_Flags);
if (!m_Handle) {
LOG_ERROR("SDL window could not be created! {0}", SDL_GetError());
return false;
} else {
LOG_INFO("SDl window created");
}
if (m_Data.pos_x != -1 && m_Data.pos_y != -1) {
if (!SDL_SetWindowPosition(m_Handle, m_Data.pos_x, m_Data.pos_y)) {
LOG_ERROR("Failed to set SDL_Window position {0}", SDL_GetError());
} else {
LOG_INFO("SDL window position set to the initial value: x {0}, y {1}", m_Data.pos_x, m_Data.pos_y);
}
} else {
LOG_WARN("SDL window position not set. Will not attempt to set window position.");
}
return true;
}
void Window::ProcessEvent(const SDL_Event &event) {
switch (event.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED: {
WindowClosedEvent e;
RaiseEvent(e);
break;
}
case SDL_EVENT_WINDOW_RESIZED: {
WindowResizeEvent e((uint32_t)event.window.data1, (uint32_t)event.window.data2);
RaiseEvent(e);
break;
}
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP: {
bool isRepeat = event.key.repeat != 0;
if (event.type == SDL_EVENT_KEY_DOWN) {
KeyPressedEvent e(event.key.key, isRepeat);
RaiseEvent(e);
} else {
KeyReleasedEvent e(event.key.key);
RaiseEvent(e);
}
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
MouseButtonPressedEvent e(event.button.button);
RaiseEvent(e);
} else {
MouseButtonReleasedEvent e(event.button.button);
RaiseEvent(e);
}
break;
}
case SDL_EVENT_MOUSE_MOTION: {
MouseMovedEvent e(event.motion.x, event.motion.y);
RaiseEvent(e);
break;
}
case SDL_EVENT_MOUSE_WHEEL: {
MouseScrolledEvent e(event.wheel.x, event.wheel.y);
RaiseEvent(e);
break;
}
}
}
void Window::AddFlags(std::span<const SDL_WindowFlags> flags) {
for (auto &flag : flags) {
switch (flag) {
case SDL_WINDOW_FULLSCREEN:
SDL_SetWindowFullscreen(m_Handle, true);
break;
case SDL_WINDOW_HIDDEN:
SDL_ShowWindow(m_Handle);
break;
case SDL_WINDOW_BORDERLESS:
SDL_SetWindowBordered(m_Handle, false);
break;
case SDL_WINDOW_RESIZABLE:
SDL_SetWindowResizable(m_Handle, true);
break;
case SDL_WINDOW_MINIMIZED:
SDL_MinimizeWindow(m_Handle);
break;
case SDL_WINDOW_MAXIMIZED:
SDL_MaximizeWindow(m_Handle);
break;
case SDL_WINDOW_MOUSE_GRABBED:
SDL_SetWindowMouseGrab(m_Handle, true);
break;
case SDL_WINDOW_MOUSE_CAPTURE:
SDL_SetWindowMouseGrab(m_Handle, true);
break;
case SDL_WINDOW_MOUSE_RELATIVE_MODE:
SDL_SetWindowRelativeMouseMode(m_Handle, true);
break;
case SDL_WINDOW_MODAL:
SDL_SetWindowModal(m_Handle, true);
break;
case SDL_WINDOW_ALWAYS_ON_TOP:
SDL_SetWindowAlwaysOnTop(m_Handle, true);
break;
case SDL_WINDOW_KEYBOARD_GRABBED:
SDL_SetWindowKeyboardGrab(m_Handle, true);
break;
case SDL_WINDOW_NOT_FOCUSABLE:
SDL_SetWindowFocusable(m_Handle, false);
break;
default:
LOG_WARN("You can only use this when creating a window or the flag is readonly");
break;
}
m_Flags |= flag;
}
}
void Window::RemoveFlags(std::span<const SDL_WindowFlags> flags) {
for (auto &flag : flags) {
switch (flag) {
case SDL_WINDOW_FULLSCREEN:
SDL_SetWindowFullscreen(m_Handle, false);
break;
case SDL_WINDOW_HIDDEN:
SDL_HideWindow(m_Handle);
break;
case SDL_WINDOW_BORDERLESS:
SDL_SetWindowBordered(m_Handle, true);
break;
case SDL_WINDOW_RESIZABLE:
SDL_SetWindowResizable(m_Handle, false);
break;
case SDL_WINDOW_MINIMIZED:
case SDL_WINDOW_MAXIMIZED:
SDL_RestoreWindow(m_Handle);
break;
case SDL_WINDOW_MOUSE_GRABBED:
SDL_SetWindowMouseGrab(m_Handle, false);
break;
case SDL_WINDOW_MOUSE_CAPTURE:
SDL_SetWindowMouseGrab(m_Handle, false);
break;
case SDL_WINDOW_MOUSE_RELATIVE_MODE:
SDL_SetWindowRelativeMouseMode(m_Handle, false);
break;
case SDL_WINDOW_MODAL:
SDL_SetWindowModal(m_Handle, false);
break;
case SDL_WINDOW_ALWAYS_ON_TOP:
SDL_SetWindowAlwaysOnTop(m_Handle, false);
break;
case SDL_WINDOW_KEYBOARD_GRABBED:
SDL_SetWindowKeyboardGrab(m_Handle, false);
break;
case SDL_WINDOW_NOT_FOCUSABLE:
SDL_SetWindowFocusable(m_Handle, true);
break;
default:
LOG_WARN("You can only use this when creating a window or the flag is readonly");
break;
}
m_Flags |= flag;
}
}
void Window::Resize() {
SDL_GetWindowSize(m_Handle, &m_Data.width, &m_Data.height);
SDL_SetWindowSize(m_Handle, m_Data.width, m_Data.height);
}
void Window::Destroy() {
if (m_Handle) {
SDL_DestroyWindow(m_Handle);
}
m_Handle = nullptr;
}
void Window::RaiseEvent(Event &event) {
if (m_Data.eventCallback) {
m_Data.eventCallback(event);
}
}
// TODO: this need testing because i am really not sure this is correct
// should this be static or go somewhere else | probably in application?
auto Window::GetMousePos() const {
struct result {
float *x;
float *y;
};
SDL_GetMouseState(m_MouseXPos, m_MouseYPos);
return result{m_MouseXPos, m_MouseYPos};
}
} // namespace SakuraVNE