Initial commit
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3
.gitignore
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.gitignore
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build
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Build
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.cache
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.gitmodules
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.gitmodules
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[submodule "libs/imgui-node-editor"]
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path = libs/imgui-node-editor
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url = https://github.com/htamas1210/imgui-node-editor.git
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branch = develop
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[submodule "libs/SakuraCore"]
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path = libs/SakuraCore
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url = http://rpiserver.ddns.net:3000/htamas1210/SakuraCore.git
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79
CMakeLists.txt
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79
CMakeLists.txt
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# Require a modern version of CMake
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cmake_minimum_required(VERSION 3.15)
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# Define the Main Application project
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project(SakuraVNE LANGUAGES CXX)
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# ------------------------------------------------------------------------------
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# Default Build Type Configuration
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# ------------------------------------------------------------------------------
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting default build type to 'Debug'")
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
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endif()
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# Enforce C++20 globally
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# ------------------------------------------------------------------------------
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# Output Directory Configuration
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# ------------------------------------------------------------------------------
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# We put the final executable in the exact same bin/ folder structure
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set(OUTPUT_DIR_SUFFIX "$<CONFIG>-${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${OUTPUT_DIR_SUFFIX}")
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# ------------------------------------------------------------------------------
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# Subdirectories (Dependencies)
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# ------------------------------------------------------------------------------
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# 1. Bring in the Engine Core (This automatically brings in SDL3, ImGui, and spdlog)
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add_subdirectory(libs/SakuraCore)
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# 2. Bring in the Editor-specific UI library
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add_subdirectory(libs/imgui-node-editor)
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# ------------------------------------------------------------------------------
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# Source Gathering
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# ------------------------------------------------------------------------------
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# Gather all files in the Editor's src folder (primarily main.cpp for now)
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file(GLOB_RECURSE SAKURA_VNE_SRCS "SakuraVNE/src/*.cpp" "SakuraVNE/src/*.h")
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# ------------------------------------------------------------------------------
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# SakuraVNE Executable Target
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# ------------------------------------------------------------------------------
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add_executable(SakuraVNE ${SAKURA_VNE_SRCS})
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# ------------------------------------------------------------------------------
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# Includes & Linking
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# ------------------------------------------------------------------------------
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# Note: We do NOT need to include SDL3 or SakuraCore/src here!
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# SakuraCore exports those paths automatically because we used PUBLIC in its CMake.
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target_include_directories(SakuraVNE PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/src"
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"libs/imgui-node-editor"
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"libs/SakuraCore/SakuraCore/src"
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)
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# Link the core engine and the node editor.
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target_link_libraries(SakuraVNE PRIVATE
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SakuraCore
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ImGuiNodeEditor
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)
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# ------------------------------------------------------------------------------
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# Platform & Configuration Filters
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# ------------------------------------------------------------------------------
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if(WIN32)
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target_compile_definitions(SakuraVNE PRIVATE PLATFORM_WINDOWS)
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target_link_options(SakuraVNE PRIVATE "/NODEFAULTLIB:MSVCRT")
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(SakuraVNE PRIVATE PLATFORM_LINUX)
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endif()
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# Debug vs Release definitions
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target_compile_definitions(SakuraVNE PRIVATE
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$<$<CONFIG:Debug>:DEBUG>
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$<$<CONFIG:Release>:RELEASE>
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)
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14
README.md
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14
README.md
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# SakuraVNE
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Visual novel creator engine made with SDL2
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Clone the project:
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`git clone https://github.com/htamas1210/SakuraVNE.git --recursive`
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## windows:
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Generate a visual studio 2026 solution and build from there:
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`cmake -G "Visual Studio 18 2026" -A x64`
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## linux:
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`cmake -B build -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON`
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`ln -sf build/compile_commands.json compile_commands.json`
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`cmake --build build -j`
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18
SakuraVNE/src/main.cpp
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18
SakuraVNE/src/main.cpp
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#define SDL_MAIN_HANDLED 1
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#include "Application.h"
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#include "SDL3/SDL_main.h"
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// #include "SakuraCore/src/Application.h"
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int main(int argc, char *argv[]) {
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SDL_SetMainReady();
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Application app;
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bool success = app.Init();
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if (success)
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app.Run();
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return 0;
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}
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1
SakuraVNE/test/test.cpp
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1
SakuraVNE/test/test.cpp
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int main() { return 0; }
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1
libs/SakuraCore
Submodule
1
libs/SakuraCore
Submodule
Submodule libs/SakuraCore added at e152bf93b3
1
libs/imgui-node-editor
Submodule
1
libs/imgui-node-editor
Submodule
Submodule libs/imgui-node-editor added at dcd44ed156
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