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SakuraVNE_old/premake5.lua

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require "plugins/ecc"
workspace "SakuraVNE"
architecture "x64"
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startproject "SakuraVNE"
configurations{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["ImGui"] = "/libs/imgui"
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IncludeDir["ImGuiNodeEditor"] = "/libs/imgui-node-editor"
IncludeDir["SDL3"] = "/libs/sdl3"
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IncludeDir["spdlog"] = "/libs/spdlog"
include "libs/imgui"
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include "libs/imgui-node-editor"
project "SakuraVNE" --project under solution
--location "SakuraVNE"
kind "ConsoleApp"
language "C++"
cppdialect "C++20"
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ignoredefaultlibraries { "MSVCRT" }
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targetdir ("build/bin/" .. outputdir .. "/%{prj.name}")
objdir ("build/bin-int/" ..outputdir .. "/%{prj.name}")
-- Capture the absolute path to your project root.
-- (We also replace \ with / to ensure it works flawlessly if you ever build on Windows)
local root_path = os.getcwd():gsub("\\", "/")
prebuildcommands {
"echo ==== Building SDL3 via CMake ====",
"mkdir -p \"" .. root_path .. "/build/bin/" .. outputdir .. "/SDL3\"",
"cmake -S libs/sdl3 -B \"" .. root_path .. "/build/bin-int/" .. outputdir .. "/SDL3\" -DCMAKE_BUILD_TYPE=Release " ..
"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=\"" .. root_path .. "/build/bin/" .. outputdir .. "/SDL3\" " ..
"-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY=\"" .. root_path .. "/build/bin/" .. outputdir .. "/SDL3\" " ..
"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=\"" .. root_path .. "/build/bin/" .. outputdir .. "/SDL3\"",
"cmake --build \"" .. root_path .. "/build/bin-int/" .. outputdir .. "/SDL3\" --config Release -j"
}
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prebuildcommands{
"echo ==== Building spdlog via CMake ====",
"mkdir -p \"" .. root_path .. "/build/bin/" ..outputdir .. "/spdlog\"",
"cmake -S libs/spdlog -B \"" .. root_path .. "/build/bin-int/" ..outputdir .. "/spdlog\" -DCMAKE_BUILD_TYPE=Release",
"cmake --build \"" .. root_path .. "/build/bin-int/" ..outputdir .. "/spdlog\"",
"cp \"" .. root_path .. "/build/bin-int/" .. outputdir .. "/spdlog/\"libspdlog* \"" .. root_path .. "/build/bin/" .. outputdir .. "/spdlog/\""
}
files{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs{
"%{prj.name}/src",
"libs/spdlog/include",
"libs/imgui",
"libs/imgui/misc",
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"libs/imgui/backends",
"libs/imgui-node-editor",
"libs/sdl3/include"
}
libdirs{
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"build/bin/" .. outputdir .. "/ImGui",
"build/bin/" .. outputdir .. "/ImGuiNodeEditor",
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"build/bin/" .. outputdir .. "/SDL3",
"build/bin/" .. outputdir .. "/spdlog"
}
links{
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"ImGui",
"ImGuiNodeEditor",
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"SDL3",
"spdlog"
}
filter "system:windows"
system "windows"
cppdialect "C++20"
staticruntime "off"
runtime "Release"
systemversion "latest"
defines{
"PLATFORM_WINDOWS"
}
includedirs{
"libs/sdl/windows/include"
}
links {
"SDL2",
"SDL2main"
}
libdirs{
"libs/sdl/windows/lib/x64/"
}
postbuildcommands{
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("{COPY} libs/sdl/windows/lib/x64/SDL2.dll %{cfg.buildtarget.directory}")
}
filter "system:linux"
system "linux"
cppdialect "C++20"
staticruntime "off"
runtime "Release"
systemversion "latest"
defines{
"PLATFORM_LINUX"
}
-- TELL THE LINKER TO USE SYSTEM LIBS
links {
"dl", -- Dynamic linking loader (often needed)
"pthread" -- POSIX threads (often needed)
}
filter "configurations:Debug"
defines "DEBUG"
symbols "On"
filter "configurations:Release"
defines "RELEASE"
optimize "On"
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symbols "off"