removed flags and hints that are no longer needed
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@@ -26,14 +26,8 @@ bool Application::Init() {
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return false;
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}
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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// TODO: add the resizable flag and update the window size with the event system
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// SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE);
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SDL_WindowFlags flags;
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m_Window = SDL_CreateWindow(GetWindowData().title, GetWindowData().width, GetWindowData().height, flags);
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE);
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m_Window = SDL_CreateWindow(GetWindowData().title, GetWindowData().width, GetWindowData().height, windowFlags);
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if (!m_Window) {
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LOG_ERROR("SDL window could not be created! {0}", SDL_GetError());
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@@ -68,7 +62,6 @@ bool Application::Init() {
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ImGuiIO &io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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ImGui::StyleColorsDark();
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@@ -79,7 +72,7 @@ bool Application::Init() {
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}
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void Application::Run() {
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bool demoWindowShow = true;
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bool demoWindowShow = false;
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bool showOtherWindow = false;
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ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@@ -160,8 +153,6 @@ void Application::Shutdown() {
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SDL_DestroyRenderer(m_Renderer);
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// SDL_FreeSurface(m_Surface);
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// Destroy window
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SDL_DestroyWindow(m_Window);
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