removed flags and hints that are no longer needed

This commit is contained in:
2026-03-09 21:31:23 +01:00
parent 91e7d5a3f9
commit 46586e4726

View File

@@ -26,14 +26,8 @@ bool Application::Init() {
return false;
}
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// TODO: add the resizable flag and update the window size with the event system
// SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE);
SDL_WindowFlags flags;
m_Window = SDL_CreateWindow(GetWindowData().title, GetWindowData().width, GetWindowData().height, flags);
SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE);
m_Window = SDL_CreateWindow(GetWindowData().title, GetWindowData().width, GetWindowData().height, windowFlags);
if (!m_Window) {
LOG_ERROR("SDL window could not be created! {0}", SDL_GetError());
@@ -68,7 +62,6 @@ bool Application::Init() {
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImGui::StyleColorsDark();
@@ -79,7 +72,7 @@ bool Application::Init() {
}
void Application::Run() {
bool demoWindowShow = true;
bool demoWindowShow = false;
bool showOtherWindow = false;
ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
@@ -160,8 +153,6 @@ void Application::Shutdown() {
SDL_DestroyRenderer(m_Renderer);
// SDL_FreeSurface(m_Surface);
// Destroy window
SDL_DestroyWindow(m_Window);