logging the available renderers
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@@ -1,6 +1,7 @@
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#include "Application.h"
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#include "Application.h"
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#include "Event.h"
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#include "Event.h"
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#include "Log.h"
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#include "Log.h"
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#include "SDL3/SDL_render.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdlrenderer3.h"
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#include "imgui_impl_sdlrenderer3.h"
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@@ -41,6 +42,9 @@ bool Application::Init() {
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} else {
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} else {
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LOG_INFO("SDL window position set to the initial value: x {0}, y {1}", GetWindowData().pos_x, GetWindowData().pos_y);
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LOG_INFO("SDL window position set to the initial value: x {0}, y {1}", GetWindowData().pos_x, GetWindowData().pos_y);
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}
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}
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LOG_INFO("Available renderer drivers:");
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for (int i = 0; i < SDL_GetNumRenderDrivers(); i++) {
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LOG_INFO("{0}. {1}", i + 1, SDL_GetRenderDriver(i));
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}
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}
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m_Renderer = SDL_CreateRenderer(m_Window, nullptr);
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m_Renderer = SDL_CreateRenderer(m_Window, nullptr);
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@@ -48,6 +52,7 @@ bool Application::Init() {
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LOG_ERROR("Renderer could not be created! {0}", SDL_GetError());
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LOG_ERROR("Renderer could not be created! {0}", SDL_GetError());
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} else {
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} else {
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LOG_INFO("SDL renderer created");
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LOG_INFO("SDL renderer created");
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LOG_INFO("Renderer: {0}", SDL_GetRendererName(m_Renderer));
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}
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}
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SDL_SetRenderVSync(m_Renderer, 1);
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SDL_SetRenderVSync(m_Renderer, 1);
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