window can now be resized
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@@ -12,7 +12,8 @@
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WindowData Application::m_WindowData;
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bool Application::m_isRunning = false;
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Application::Application(){}
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Application::Application()
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: m_Renderer(nullptr){}
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Application::~Application()
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{
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@@ -42,7 +43,7 @@ bool Application::Init()
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//TODO: add the resizable flag and update the window size with the event system
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI /*| SDL_WINDOW_RESIZABLE*/);
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE);
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m_Window = SDL_CreateWindow(GetWindowData().title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, GetWindowData().width, GetWindowData().height, windowFlags);
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if (!m_Window)
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@@ -100,16 +101,35 @@ bool Application::Init()
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void Application::Run()
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{
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bool demoWindowShow = true;
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bool showOtherWindow = false;
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ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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ImGuiIO& io = ImGui::GetIO();
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while (Application::GetRunningState())
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while (GetRunningState())
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{
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SakuraVNE::ProcessEvents();
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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if (event.type == SDL_QUIT)
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{
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SetRunningState(false);
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LOG_INFO("Running state: {0}", GetRunningState());
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}
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(GetSDLWindow()))
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{
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SetRunningState(false);
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}
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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SDL_GetWindowSize(GetSDLWindow(), &GetWindowData().width, &GetWindowData().height);
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SetSDLWindowSurface(SDL_GetWindowSurface(GetSDLWindow()));
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}
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}
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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@@ -2,9 +2,9 @@
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#include "SDL.h"
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struct WindowData{
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int width = 800;
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int height = 600;
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struct WindowData {
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int width = 1280;
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int height = 720;
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const char* title = "Sakura Visual Novel Engine";
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};
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@@ -13,20 +13,22 @@ class Application
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public:
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Application();
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~Application();
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bool Init();
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void Run();
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void Shutdown();
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static inline WindowData& GetWindowData(){ return m_WindowData; }
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//static inline SDL_Window* GetWindow() { return m_Window; }
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static inline WindowData& GetWindowData() { return m_WindowData; }
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inline SDL_Window* GetSDLWindow() { return m_Window; }
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inline SDL_Surface* GetSDLWindowSurface() { return m_Surface; }
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inline void SetSDLWindowSurface(SDL_Surface* newSurface) { m_Surface = newSurface; }
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static bool& GetRunningState() { return m_isRunning; }
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static void SetRunningState(bool isRunning) { m_isRunning = isRunning; }
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static void SetRunningState(bool isRunning) { m_isRunning = isRunning; }
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private:
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SDL_Window* m_Window;
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SDL_Renderer* m_Renderer;
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SDL_Surface* m_Surface;
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SDL_Renderer* m_Renderer;
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static WindowData m_WindowData;
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@@ -5,19 +5,5 @@
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void SakuraVNE::ProcessEvents()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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if (event.type == SDL_QUIT)
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{
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Application::SetRunningState(false);
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LOG_INFO("Running state: {0}", Application::GetRunningState());
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}
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/*if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(Application::GetWindow()))
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{
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Application::SetRunningState(false);
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} */
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}
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}
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