From f844b8149f3d4ad1534bbbc851b434291ff9d079 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Hatvani=20Tam=C3=A1s?= Date: Mon, 9 Mar 2026 14:37:51 +0100 Subject: [PATCH] removed sdl_init_gamecontroller flag from init the app will not be usable with a gamecontroller so it is unnecesary to initialize it --- SakuraVNE/src/Application.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/SakuraVNE/src/Application.cpp b/SakuraVNE/src/Application.cpp index 00fff21..a3674d1 100644 --- a/SakuraVNE/src/Application.cpp +++ b/SakuraVNE/src/Application.cpp @@ -10,7 +10,6 @@ WindowData Application::m_WindowData; bool Application::m_isRunning = false; Application::Application() : m_Renderer(nullptr) {} - Application::~Application() { Shutdown(); } bool Application::Init() { @@ -22,7 +21,7 @@ bool Application::Init() { LOG_INFO("window width: {0}, height: {1}", GetWindowData().width, GetWindowData().height); // Init sdl - if (SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_GAMECONTROLLER*/) < 0) { + if (SDL_Init(SDL_INIT_VIDEO) < 0) { LOG_ERROR("SDL could not be initialized! {0}", SDL_GetError()); Shutdown(); return false;