#include #include "Layer.h" #include "LayerStack.h" #include #include TEST_CASE("Layer operations", "[Layer]") { SakuraVNE::LayerStack lstack; const auto &layers = lstack.GetLayers(); SakuraVNE::Layer *layer1 = new SakuraVNE::Layer("layer1"); lstack.PushLayer(layer1); SECTION("PushLayer should make the size 2") { SakuraVNE::Layer *layer2 = new SakuraVNE::Layer("layer2"); lstack.PushLayer(layer2); REQUIRE(layers.size() == 2); REQUIRE(layers[1]->GetName() == "layer2"); } SECTION("PopLayer should make the size 0") { lstack.PopLayer(layer1); REQUIRE(layers.size() == 0); } SECTION("PushOverlay should always put at the end of the list and should always be after the last fence index") { SakuraVNE::Layer *layer2 = new SakuraVNE::Layer("layer2"); lstack.PushOverLay(layer2); REQUIRE(layers[1]->GetName() == "layer2"); SakuraVNE::Layer *layer3 = new SakuraVNE::Layer("layer3"); lstack.PushLayer(layer3); REQUIRE(layers[1]->GetName() == "layer3"); REQUIRE(layers[2]->GetName() == "layer2"); } SECTION("Pop overlay") { SakuraVNE::Layer *layer6 = new SakuraVNE::Layer("layer6"); lstack.PushOverLay(layer6); REQUIRE(layers[1]->GetName() == "layer6"); lstack.PopOverlay(layer6); bool hasLayer2InVec = false; for (auto layer : layers) { if (layer->GetName() == "layer6") { hasLayer2InVec = true; } } REQUIRE(hasLayer2InVec == false); } }