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SakuraVNE_old/SakuraVNE/src/Application.cpp

167 lines
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C++

#include "Application.h"
#include "Event.h"
#include "Log.h"
#include "SDL3/SDL_render.h"
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "imgui_impl_sdlrenderer3.h"
Application::Application() : m_Window(nullptr), m_Renderer(nullptr), m_Surface(nullptr), m_isRunning(false) {}
Application::~Application() { Shutdown(); }
bool Application::Init() {
SetRunningState(true);
SakuraVNE::Log::Init();
LOG_INFO("Initialized logger library");
LOG_INFO("window width: {0}, height: {1}", GetWindowData().width, GetWindowData().height);
// Init sdl
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) == 0) {
LOG_ERROR("SDL could not be initialized! {0}", SDL_GetError());
Shutdown();
return false;
}
SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE);
m_Window = SDL_CreateWindow(GetWindowData().title, GetWindowData().width, GetWindowData().height, windowFlags);
if (!m_Window) {
LOG_ERROR("SDL window could not be created! {0}", SDL_GetError());
Shutdown();
return false;
} else {
LOG_INFO("SDl window created");
}
if (GetWindowData().pos_x != -1 && GetWindowData().pos_y != -1) {
if (!SDL_SetWindowPosition(m_Window, GetWindowData().pos_x, GetWindowData().pos_y)) {
LOG_ERROR("Failed to set SDL_Window position {0}", SDL_GetError());
} else {
LOG_INFO("SDL window position set to the initial value: x {0}, y {1}", GetWindowData().pos_x, GetWindowData().pos_y);
}
} else {
LOG_WARN("SDL window position not set. Will not attempt to set window position.");
}
LOG_INFO("Available renderer drivers:");
for (int i = 0; i < SDL_GetNumRenderDrivers(); i++) {
LOG_INFO("{0}. {1}", i + 1, SDL_GetRenderDriver(i));
}
m_Renderer = SDL_CreateRenderer(m_Window, nullptr);
if (!m_Renderer) {
LOG_ERROR("Renderer could not be created! {0}", SDL_GetError());
} else {
LOG_INFO("SDL renderer created");
LOG_INFO("Renderer: {0}", SDL_GetRendererName(m_Renderer));
}
SDL_SetRenderVSync(m_Renderer, 1);
// Imgui init
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForSDLRenderer(m_Window, m_Renderer);
ImGui_ImplSDLRenderer3_Init(m_Renderer);
return true;
}
void Application::Run() {
bool demoWindowShow = false;
bool showOtherWindow = false;
ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
ImGuiIO &io = ImGui::GetIO();
while (GetRunningState()) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL3_ProcessEvent(&event);
if (event.type == SDL_EVENT_QUIT) {
SetRunningState(false);
LOG_INFO("Running state: {0}", GetRunningState());
}
if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(GetSDLWindow())) {
SetRunningState(false);
}
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
SDL_GetWindowSize(GetSDLWindow(), &GetWindowData().width, &GetWindowData().height);
SetSDLWindowSurface(SDL_GetWindowSurface(GetSDLWindow()));
}
}
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
if (demoWindowShow) {
ImGui::ShowDemoWindow(&demoWindowShow);
}
// imgui demo window stuff or frame stuff
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("Hello World!"); // creates window and add later stuff to it
ImGui::Text("text stuff");
ImGui::Checkbox("Demo checkbox", &showOtherWindow);
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
ImGui::ColorEdit3("clear color edit", (float *)&clearColor);
if (ImGui::Button("Button"))
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application avg %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
if (ImGui::Button("Quit")) {
SetRunningState(false);
}
ImGui::End();
// Rendering
ImGui::Render();
SDL_SetRenderScale(m_Renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(m_Renderer, (Uint8)(clearColor.x * 255), (Uint8)(clearColor.y * 255), (Uint8)(clearColor.z * 255), (Uint8)(clearColor.w * 255));
SDL_RenderClear(m_Renderer);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), m_Renderer);
SDL_RenderPresent(m_Renderer);
}
}
void Application::Shutdown() {
LOG_WARN("Shutting down the application!");
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
SDL_DestroyRenderer(m_Renderer);
// Destroy window
SDL_DestroyWindow(m_Window);
// Quit SDL subsystems
SDL_Quit();
}