New card pictures, new IDs, updated effects
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66
lua/c56158660.lua
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66
lua/c56158660.lua
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--Universe Union Dragon
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local s,id=GetID()
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function s.initial_effect(c)
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--pendulum summon
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Pendulum.AddProcedure(c,false)
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--fusion summon
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c:EnableReviveLimit()
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Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,0x25E),2)
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--dmg and destroy
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_DAMAGE)
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e1:SetType(EFFECT_TYPE_IGNITION)
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e1:SetCode(EVENT_FREE_CHAIN)
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e1:SetRange(LOCATION_MZONE)
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e1:SetCountLimit(1,id)
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e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
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e1:SetTarget(s.thtg)
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e1:SetOperation(s.thop)
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c:RegisterEffect(e1)
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--place in pendulum zone
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local e2=Effect.CreateEffect(c)
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e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
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e2:SetCode(EVENT_DESTROYED)
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e2:SetProperty(EFFECT_FLAG_DELAY)
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e2:SetCondition(s.pencon)
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e2:SetTarget(s.pentg)
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e2:SetOperation(s.penop)
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c:RegisterEffect(e2)
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end
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--damage effect
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function s.thfilter(c)
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return c:IsFaceup() and c:IsAttackAbove(1)
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end
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function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsControler(1-tp) and s.thfilter(chkc) end
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if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
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local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil)
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local d=g:GetFirst():GetAttack()
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Duel.SetTargetPlayer(1-tp)
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Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,d)
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end
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function s.thop(e,tp,eg,ep,ev,re,r,rp)
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local tc=Duel.GetFirstTarget()
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local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
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if tc and tc:IsRelateToEffect(e) and Duel.Damage(p,tc:GetAttack(),REASON_EFFECT) then
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Duel.Destroy(tc, REASON_DESTROY)
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end
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end
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-- place in pendulum zone functions
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--s.pendulum_level = 4
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function s.pencon(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
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end
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function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
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end
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function s.penop(e,tp,eg,ep,ev,re,r,rp)
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if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
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end
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end
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