Tuner Star Monster effect working
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@@ -3,4 +3,60 @@ local s,id=GetID()
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function s.initial_effect(c)
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--pendulum summon
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Pendulum.AddProcedure(c)
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end
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--special summon
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetCode(EFFECT_SPSUMMON_PROC)
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e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
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e1:SetRange(LOCATION_HAND)
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e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
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e1:SetCondition(s.spcon)
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c:RegisterEffect(e1)
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--spsummon from extra deck when normal summon
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
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e2:SetCode(EVENT_SUMMON_SUCCESS)
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e2:SetTarget(s.sptg)
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e2:SetOperation(s.spop)
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c:RegisterEffect(e2)
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--spsummon from extra deck when special summon
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local e3=Effect.Clone(e2)
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e3:SetDescription(aux.Stringid(id,1))
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e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
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e3:SetCode(EVENT_SPSUMMON_SUCCESS)
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e3:SetTarget(s.sptg)
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e3:SetOperation(s.spop)
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c:RegisterEffect(e3)
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end
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-----Special Summon
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function s.filtersp(c)
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return c:IsFaceup() and c:IsSetCard(0x25e)
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end
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function s.spcon(e,c)
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if c==nil then return true end
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return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
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and Duel.IsExistingMatchingCard(s.filtersp,c:GetControler(),LOCATION_MZONE,0,1,nil)
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end
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-----Extra deck sp summon
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function s.filter(c,e,tp)
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return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
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end
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function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
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end
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function s.spop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
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if #g>0 then
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
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local sg=g:Select(tp,1,1,nil)
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local tc=sg:GetFirst()
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Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
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Duel.SpecialSummonComplete()
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end
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end
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