Updated db and scipt
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UniverseDeck.cdb
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UniverseDeck.cdb
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@@ -12,7 +12,7 @@ function s.initial_effect(c)
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e1:SetTarget(s.efilter)
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e1:SetTarget(s.efilter)
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e1:SetValue(400)
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e1:SetValue(400)
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c:RegisterEffect(e1)
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c:RegisterEffect(e1)
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--Special summon 2 "Universe Seed" from hand or deck (Water dragon cluster)
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--Special summon 2 "Universe Seed" from hand or deck
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local e2=Effect.CreateEffect(c)
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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@@ -24,7 +24,7 @@ function s.initial_effect(c)
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c:RegisterEffect(e2)
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c:RegisterEffect(e2)
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end
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end
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function s.efilter(e,c)
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function s.efilter(e,c)
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return c:IsSetCard(0x25e) and c:IsFaceup() --change to archetype code maybe | Pendulum effect condition return c:IsType(TYPE_NORMAL)
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return c:IsSetCard(0x25e) and c:IsFaceup() --Pendulum effect condition
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end
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end
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function s.spfilter(c,e,tp)
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function s.spfilter(c,e,tp)
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return c:IsCode(561586057) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE) --card id for sp summon
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return c:IsCode(561586057) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE) --card id for sp summon
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