SP working

This commit is contained in:
2021-11-29 12:07:02 +01:00
parent cce612c30d
commit cbeee3115b

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@@ -17,7 +17,6 @@ function s.initial_effect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O) --quick effect e2:SetType(EFFECT_TYPE_QUICK_O) --quick effect
e2:SetType(EFFECT_TYPE_TRIGGER_O) --does not work
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
--e2:SetCost(s.spcost) --e2:SetCost(s.spcost)
@@ -32,7 +31,7 @@ end
--Added from water dragon cluster --Added from water dragon cluster
--tributing to activate (not needed) --tributing to activate (not needed)
--[[function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) --[[function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end it is not needed but infinite chain and not on summon if chk==0 then return e:GetHandler():IsReleasable() end --it is not needed but infinite chain and not on summon
Duel.Release(e:GetHandler(),REASON_COST) Duel.Release(e:GetHandler(),REASON_COST)
end]] end]]