SP working
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@@ -17,7 +17,6 @@ function s.initial_effect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_QUICK_O) --quick effect
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e2:SetType(EFFECT_TYPE_QUICK_O) --quick effect
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e2:SetType(EFFECT_TYPE_TRIGGER_O) --does not work
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e2:SetCode(EVENT_FREE_CHAIN)
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e2:SetCode(EVENT_FREE_CHAIN)
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e2:SetRange(LOCATION_MZONE)
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e2:SetRange(LOCATION_MZONE)
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--e2:SetCost(s.spcost)
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--e2:SetCost(s.spcost)
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@@ -32,7 +31,7 @@ end
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--Added from water dragon cluster
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--Added from water dragon cluster
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--tributing to activate (not needed)
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--tributing to activate (not needed)
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--[[function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
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--[[function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return e:GetHandler():IsReleasable() end it is not needed but infinite chain and not on summon
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if chk==0 then return e:GetHandler():IsReleasable() end --it is not needed but infinite chain and not on summon
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Duel.Release(e:GetHandler(),REASON_COST)
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Duel.Release(e:GetHandler(),REASON_COST)
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end]]
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end]]
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