Universe Seed hintmsg and Tuner Star code fix

This commit is contained in:
2021-12-17 17:29:34 +01:00
parent 17d96883a9
commit e7180ba147
4 changed files with 29 additions and 31 deletions

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@@ -14,29 +14,30 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Special summon 2 "Universe Seed" from hand or deck in defense --Special summon 2 "Universe Seed" from hand or deck in defense
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) --quick effect | copied from obelisk e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS) --added from obelisk e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.efilter(e,c) function s.efilter(e,c)
return c:IsSetCard(0x25e) and c:IsFaceup() --Pendulum effect condition return c:IsSetCard(0x25e) and c:IsFaceup()
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsCode(561586057) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE) --card id for sp summon return c:IsCode(561586057) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end --getting the targets if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,2,nil,e,tp) if chk==0 then return ft>1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,2,nil,e,tp)
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND+LOCATION_DECK)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) --special summon part function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,2,2,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,2,2,nil,e,tp)

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@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptged)
e2:SetOperation(s.spops) e2:SetOperation(s.spops)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--spsummon from extra deck when special summon --spsummon from extra deck when special summon
@@ -71,27 +71,24 @@ function s.spops(e,tp,eg,ep,ev,re,r,rp)
end end
end end
-----Pendulum zone sp summon -----Pendulum zone sp summon
------ dark armed dragon function s.costfilter(c)
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.Remove(g,POS_FACEUP,REASON_COST)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
--abyss actor
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end