Pendulum effect working

This commit is contained in:
2021-11-29 14:04:29 +01:00
parent 5ea8f8f6da
commit edcd61d9cc
2 changed files with 5 additions and 3 deletions

View File

@@ -17,14 +17,14 @@ function s.initial_effect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) --quick effect | copied from obelisk
e2:SetCode(EVENT_SUMMON_SUCCESS) --added from obelisk | works on summon but need to chain in order to activate effect
e2:SetCode(EVENT_SUMMON_SUCCESS) --added from obelisk
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.efilter(e,c)
return c:IsType(TYPE_NORMAL) --change to archetype code maybe | Pendulum effect
return c:IsSetCard(0x25e) and c:IsFaceup() --change to archetype code maybe | Pendulum effect condition return c:IsType(TYPE_NORMAL)
end
function s.spfilter(c,e,tp)
return c:IsCode(561586057) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE) --card id for sp summon
@@ -43,4 +43,4 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) --special summon part
if #g==2 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_DEFENSE)
end
end
end