--Universe Comet local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --special summon if no monster on field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end --sp function function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end