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az_tank_remake/3D/Assets/Scripts/TestMovement.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestMovement : MonoBehaviour
{
public CharacterController controller;
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//public Transform gameobject;
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public float speed = 15f;
public float turnSmoothness = 0.1f;
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public float targetAngle, angle;
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float turnSmoothVelocity;
float x, y;
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public Vector3 direction;
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void Update()
{
x = Input.GetAxisRaw("Horizontal");
y = Input.GetAxisRaw("Vertical");
direction = new Vector3(x, 0f, y).normalized;
if (direction.magnitude >= 0.1f) {
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targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg; //+ gameobject.eulerAngles.y
angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothness);
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transform.rotation = Quaternion.Euler(-90f, angle, 0f);
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//Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
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controller.Move(direction * speed * Time.deltaTime);
}
}
}