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az_tank_remake/Assets/Scripts/PlayerMovement3d.cs

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2022-02-28 18:35:10 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement3d : MonoBehaviour
{
public float movespeed = 15f;
public Rigidbody rb;
Vector3 movement;
Vector3 rotation;
float x, y;
void Update() {
//Input
x = Input.GetAxisRaw("Horizontal");
y = Input.GetAxisRaw("Vertical");
movement = new Vector3(0f, 0f, y).normalized;
rotation = new Vector3(0f, x, 0f);
}
void FixedUpdate() {
//Movement
rb.MovePosition(rb.position + movement * movespeed * Time.deltaTime);
transform.Rotate(rotation);
/*float targetAngle = Mathf.Atan2(movement.x, movement.z) * Mathf.Rad2Deg;
transform.Rotate = Quaternion.Euler(0f, targetAngle, 0f);*/
}
}